Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need some plot help on big campaign.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eltharon" data-source="post: 2983000" data-attributes="member: 40083"><p>The title sort of says it.</p><p>(Long post)</p><p>I have some basics of the plot worked out, but the little details and interconnecting bits tend to give me trouble.</p><p></p><p>Note: This campaign contains as much RPing as Hacking and Slicing. My players (and me) like it that way</p><p>Note 2: Some of the characters are nobles</p><p>Note 3: This uses AGOT D20, bits of Iron Heroes, Elements of Magic, Cry Havoc, and maybe some other stuff lying around</p><p>Note 4: I may play this campaign onlinbe here, so if the first paragraph makes you long to play, just PM me, but don't read the replies or the rest of the post...</p><p></p><p>Overall metaplot: The world of Erinoth (low magic) is loosely based on George RR Martins Song of Ice and Fire, in the sense of many Noble houses vying for control of the Throne in Drakonguard. Wars erupt every so often (as in: Pretty frequently) over the title of king, land grabs, civil wars, etc. Neighboring Guishoff tries to stay neutral in these wars, though the support of their merchant houses can make or break a military camapaign. It also is a nice safe haven for defeated lords fleeing from vengeful enemies, as does the far off South, consisting of the typical pseudo-eygption state (M'eoid) and the free cities along the Great Desert (Arabic style).</p><p>Along with raiders from the Thunder Sea islands, freelanders from the Starfall Islands and the Xarroden coast (large island), and those ever strange ships that are occaionally glimpsed in the Sea of Shadows, the world is a busy place. The business is complimented by reports of goblins in the Galewyn Mountains, and sightings of stange mountain men in the frozen north. Ever so often, rumors of wizards and magic drift, as much fable as fact.</p><p>The campaign begin with a war of succession instigated by members of the Cult of the Undying, who are trying to weaken the kingdom for their attempt to summon up the dreaded demons of old, not seen for many thousands of years, in the Age of Woes and the Time of Heroes. </p><p>So. This brings us to problem one: How does to cult get a bunch of noble houses to start fighting over the Throne?</p><p></p><p>So the campaign begins right before the war. As is normal for me, I know how the campaign ends, but can't figure out how it starts. I'm really horrible at beginnings. Thats problem 2.</p><p></p><p>Which brings us to the REALLY BIG PROBLEM.</p><p>I really don't know how to take it from here to part two.</p><p></p><p>Part two is when the cult actually summons the demons and devils from Hell. Along with the support of the "true" king (as in, the king when the war started, and now obviously a Bad Guy), they come with death on their minds (and horns and bits of flame). Earlier on, a handful of elves from Q'uenlathinae (the island in the Sea of Shadows) will leave their protected home, sheltered from annoying humans, and begin to investigate what is going on. Goblins and their kin will emerge from their thousand year old hiding places towards the end (Note: Goblins live on the edge of the kingdom, so any reports of their raids are typicly laughed off as bandit raid, because what to those folk know? They're almost far enough away from the Silver Road to be savages)</p><p></p><p>Problem 5 is also annoying, as I need something for the characters to do as the demons run around blowing things up.</p><p>Now, the demons don't just appear and make headline news the next day. They move with the Kings army, after all, and only show up when needed (and then very few people come back to talk about it)</p><p></p><p>At the end, the demons and their allies will be defeated in true heroic form (with heroic music) in the heroic final battle (with the heroic arrival of reinforcements in the dramatic end of the battle (You know, right when the Good Guys are going to lose)</p><p>Sure its cliched, but hell, I always wanted to do it.</p><p></p><p>So I need to weave those semi connected connected threads into a magestic plot equal to any fantasy novel.</p><p></p><p>So, i;m I crazy or could this work?</p><p></p><p>Thanks</p><p>Eltharon</p></blockquote><p></p>
[QUOTE="Eltharon, post: 2983000, member: 40083"] The title sort of says it. (Long post) I have some basics of the plot worked out, but the little details and interconnecting bits tend to give me trouble. Note: This campaign contains as much RPing as Hacking and Slicing. My players (and me) like it that way Note 2: Some of the characters are nobles Note 3: This uses AGOT D20, bits of Iron Heroes, Elements of Magic, Cry Havoc, and maybe some other stuff lying around Note 4: I may play this campaign onlinbe here, so if the first paragraph makes you long to play, just PM me, but don't read the replies or the rest of the post... Overall metaplot: The world of Erinoth (low magic) is loosely based on George RR Martins Song of Ice and Fire, in the sense of many Noble houses vying for control of the Throne in Drakonguard. Wars erupt every so often (as in: Pretty frequently) over the title of king, land grabs, civil wars, etc. Neighboring Guishoff tries to stay neutral in these wars, though the support of their merchant houses can make or break a military camapaign. It also is a nice safe haven for defeated lords fleeing from vengeful enemies, as does the far off South, consisting of the typical pseudo-eygption state (M'eoid) and the free cities along the Great Desert (Arabic style). Along with raiders from the Thunder Sea islands, freelanders from the Starfall Islands and the Xarroden coast (large island), and those ever strange ships that are occaionally glimpsed in the Sea of Shadows, the world is a busy place. The business is complimented by reports of goblins in the Galewyn Mountains, and sightings of stange mountain men in the frozen north. Ever so often, rumors of wizards and magic drift, as much fable as fact. The campaign begin with a war of succession instigated by members of the Cult of the Undying, who are trying to weaken the kingdom for their attempt to summon up the dreaded demons of old, not seen for many thousands of years, in the Age of Woes and the Time of Heroes. So. This brings us to problem one: How does to cult get a bunch of noble houses to start fighting over the Throne? So the campaign begins right before the war. As is normal for me, I know how the campaign ends, but can't figure out how it starts. I'm really horrible at beginnings. Thats problem 2. Which brings us to the REALLY BIG PROBLEM. I really don't know how to take it from here to part two. Part two is when the cult actually summons the demons and devils from Hell. Along with the support of the "true" king (as in, the king when the war started, and now obviously a Bad Guy), they come with death on their minds (and horns and bits of flame). Earlier on, a handful of elves from Q'uenlathinae (the island in the Sea of Shadows) will leave their protected home, sheltered from annoying humans, and begin to investigate what is going on. Goblins and their kin will emerge from their thousand year old hiding places towards the end (Note: Goblins live on the edge of the kingdom, so any reports of their raids are typicly laughed off as bandit raid, because what to those folk know? They're almost far enough away from the Silver Road to be savages) Problem 5 is also annoying, as I need something for the characters to do as the demons run around blowing things up. Now, the demons don't just appear and make headline news the next day. They move with the Kings army, after all, and only show up when needed (and then very few people come back to talk about it) At the end, the demons and their allies will be defeated in true heroic form (with heroic music) in the heroic final battle (with the heroic arrival of reinforcements in the dramatic end of the battle (You know, right when the Good Guys are going to lose) Sure its cliched, but hell, I always wanted to do it. So I need to weave those semi connected connected threads into a magestic plot equal to any fantasy novel. So, i;m I crazy or could this work? Thanks Eltharon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need some plot help on big campaign.
Top