Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
need some plot hooks for my campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 2770603" data-attributes="member: 7177"><p>Here's something I always do when working out my campaign: Think up some Bad Guys.</p><p></p><p>These shouldn't be run-off-the-mill Bad Guys you defeat at the end of an adventure. No, these should be enemies whose minions will keep the PCs occupied for a <em>long</em> time. Don't even bother to give them stats at the moment - just think of their general resources, abilities, goals, and minions. They need a Grand Plan, too - a dragon sitting in a remote mountain cave on his hoard might be scary, but if that's all he is doing he is uninteresting. The Bad Guys want to <em>achive</em> something, and this is what will set adventures in motion.</p><p></p><p>Because once you know the Grand Plan, you will be easily able to figure out how to involve the PCs. Perhaps it is as simple as some of his minions riding into town and trying to take it over. But perhaps they are mining a vital resource nearby, using zombies as miners. Or maybe these minions are pursuing a Damsel in Distress who knows Vital Information and whom the PCs can protect, or Free from Captivity (and no, the plot idea doesn't have to be original - all it matters is the execution... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). First the PCs will battle the Bad Guys' Minions, then their Henchmen (better minions who often have agendas of their own), and when they reach high level, the Bad Guys themselves.</p><p></p><p>With this setup, adventures pretty much write themselves. I suggest thinking up several, so that you can switch between different storylines if one gets stale. I'd say create one human Bad Guy (a wealthy rancher, a mad wizard, etc.), a nonhuman but still humanoid Bad Guy (an orc warlord or ogre magi) and a truly monstrous one (a powerful undead or an ancient dragon who <em>does</em> have goals for the world around him). Then think up their Grand Plans, their Minions, and you are good to go...</p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2770603, member: 7177"] Here's something I always do when working out my campaign: Think up some Bad Guys. These shouldn't be run-off-the-mill Bad Guys you defeat at the end of an adventure. No, these should be enemies whose minions will keep the PCs occupied for a [i]long[/i] time. Don't even bother to give them stats at the moment - just think of their general resources, abilities, goals, and minions. They need a Grand Plan, too - a dragon sitting in a remote mountain cave on his hoard might be scary, but if that's all he is doing he is uninteresting. The Bad Guys want to [i]achive[/i] something, and this is what will set adventures in motion. Because once you know the Grand Plan, you will be easily able to figure out how to involve the PCs. Perhaps it is as simple as some of his minions riding into town and trying to take it over. But perhaps they are mining a vital resource nearby, using zombies as miners. Or maybe these minions are pursuing a Damsel in Distress who knows Vital Information and whom the PCs can protect, or Free from Captivity (and no, the plot idea doesn't have to be original - all it matters is the execution... ;) ). First the PCs will battle the Bad Guys' Minions, then their Henchmen (better minions who often have agendas of their own), and when they reach high level, the Bad Guys themselves. With this setup, adventures pretty much write themselves. I suggest thinking up several, so that you can switch between different storylines if one gets stale. I'd say create one human Bad Guy (a wealthy rancher, a mad wizard, etc.), a nonhuman but still humanoid Bad Guy (an orc warlord or ogre magi) and a truly monstrous one (a powerful undead or an ancient dragon who [i]does[/i] have goals for the world around him). Then think up their Grand Plans, their Minions, and you are good to go... Your thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
need some plot hooks for my campaign
Top