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Need some quest ideas
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<blockquote data-quote="Herobizkit" data-source="post: 6147842" data-attributes="member: 36150"><p>In city areas, the best thing you can do is create "situations" rather than quests and see what the party does with them. This does require you to be able to make up some stuff on the fly, but you can sort of prepare with lists such as NPC name/race/class or job (if any), place names, and perhaps a few quick buildings and underground maps to use in a pinch.</p><p></p><p>For example, a situation might be "A group of Goblin street urchins have overturned a cart of food and are grabbing it en masse." Here the PCs can do any number of things, including nothing... but doing nothing isn't very heroic. Worse to worst, the cart owner might offer a quick reward to fast-acting heroes, which will surely catch the attention of your rogue leader...</p><p></p><p>Another one might be "The barkeep announces that the bar is closing early and everyone with rooms upstairs have to move somewhere else." Curious PCs will want to know why; perhaps the barkeep is being muscled to hide a secret meeting, or maybe he's being evicted himself, or maybe he's discovered his basement leads to a secret cache of onyx and he wants to have it extracted before anyone ELSE finds out... like maybe your rogue leader in question...</p><p></p><p>Speaking of mines, "a group of Svirneblin have seized the Ironworks near the mine located outside of town and holding the workers hostage." Svirfneblin are usually Good creatures and have no interest in hurting the captives, but Drow have a tendency to kill and ask questions later. The Svirfneblin also happen to unknowingly have a contact for your rogue leader. Final twist: they've all been marked for death by a Drow "hit squad"... as in, everyone, hostages included. Fast-acting PC's might be able to diffuse the situation and/or fend off the hit squad, whoch sure would look favorable to your drow rogue leader...</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6147842, member: 36150"] In city areas, the best thing you can do is create "situations" rather than quests and see what the party does with them. This does require you to be able to make up some stuff on the fly, but you can sort of prepare with lists such as NPC name/race/class or job (if any), place names, and perhaps a few quick buildings and underground maps to use in a pinch. For example, a situation might be "A group of Goblin street urchins have overturned a cart of food and are grabbing it en masse." Here the PCs can do any number of things, including nothing... but doing nothing isn't very heroic. Worse to worst, the cart owner might offer a quick reward to fast-acting heroes, which will surely catch the attention of your rogue leader... Another one might be "The barkeep announces that the bar is closing early and everyone with rooms upstairs have to move somewhere else." Curious PCs will want to know why; perhaps the barkeep is being muscled to hide a secret meeting, or maybe he's being evicted himself, or maybe he's discovered his basement leads to a secret cache of onyx and he wants to have it extracted before anyone ELSE finds out... like maybe your rogue leader in question... Speaking of mines, "a group of Svirneblin have seized the Ironworks near the mine located outside of town and holding the workers hostage." Svirfneblin are usually Good creatures and have no interest in hurting the captives, but Drow have a tendency to kill and ask questions later. The Svirfneblin also happen to unknowingly have a contact for your rogue leader. Final twist: they've all been marked for death by a Drow "hit squad"... as in, everyone, hostages included. Fast-acting PC's might be able to diffuse the situation and/or fend off the hit squad, whoch sure would look favorable to your drow rogue leader... [/QUOTE]
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