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Need some refreshers on sandbox / scene framing GM techniques (FFG / Genesys)
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<blockquote data-quote="innerdude" data-source="post: 8468905" data-attributes="member: 85870"><p>So after a sharp right into PbtA GM-ing with Ironsworn this year, I'm going to be running an FFG Star Wars game starting in January.</p><p></p><p>And I'm actually a bit nervous about it, because I haven't flexed those GM muscles in a while.</p><p></p><p>In the "Apocalypse World" thread from earlier this year, I brought up the idea that to me, "trad" play carries a large aspect of illusionism most of the time. The GM is assumed to have so much control, that it's almost unavoidable. </p><p></p><p>For me the question becomes, how can I be principled in applying player agency and avoiding hidden backstory while still recognizing that the FFG system assumes a mostly "trad" campaign style?</p><p></p><p>What techniques and approaches I should use to make sure the campaign is engaging and has meaningful structure, without turning it into a constant stream of "play to find out what's in the GM's notes"?</p></blockquote><p></p>
[QUOTE="innerdude, post: 8468905, member: 85870"] So after a sharp right into PbtA GM-ing with Ironsworn this year, I'm going to be running an FFG Star Wars game starting in January. And I'm actually a bit nervous about it, because I haven't flexed those GM muscles in a while. In the "Apocalypse World" thread from earlier this year, I brought up the idea that to me, "trad" play carries a large aspect of illusionism most of the time. The GM is assumed to have so much control, that it's almost unavoidable. For me the question becomes, how can I be principled in applying player agency and avoiding hidden backstory while still recognizing that the FFG system assumes a mostly "trad" campaign style? What techniques and approaches I should use to make sure the campaign is engaging and has meaningful structure, without turning it into a constant stream of "play to find out what's in the GM's notes"? [/QUOTE]
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Need some refreshers on sandbox / scene framing GM techniques (FFG / Genesys)
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