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Need some refreshers on sandbox / scene framing GM techniques (FFG / Genesys)
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<blockquote data-quote="Haiku Elvis" data-source="post: 8468975" data-attributes="member: 7032874"><p>Playing to find out what's in the GMs notes isn't bad in itself as long as what's in the notes is something the players are interested in and have the freedom to react and adapt to the players choices. </p><p>You don't need to get into the frame of mind that the old ways are evil just if the players choices don't follow the way you expect adapt to them, don't shut them down to fit your ideas. </p><p>At the risk of going Gandalf on your ass</p><p>"trad" tools are just that tools whether they are good and bad depends on how and why they are used</p><p> If you have talked to the players and know what they are looking to get from the game whatever tool you think is best it that moment probably is, even if it occasionally a bit illusiony or old school. </p><p>To more directly answer your question I find making a more structured plan first helps me to improvise away from it. I just dont feel the need to stick to it. In fact the plan is that I almost certainly won't follow the plan. Its just having to think about how NPCs would act or what would be the consequences of A happening on B in this world already means you're better able to make good decisions on the fly.</p></blockquote><p></p>
[QUOTE="Haiku Elvis, post: 8468975, member: 7032874"] Playing to find out what's in the GMs notes isn't bad in itself as long as what's in the notes is something the players are interested in and have the freedom to react and adapt to the players choices. You don't need to get into the frame of mind that the old ways are evil just if the players choices don't follow the way you expect adapt to them, don't shut them down to fit your ideas. At the risk of going Gandalf on your ass "trad" tools are just that tools whether they are good and bad depends on how and why they are used If you have talked to the players and know what they are looking to get from the game whatever tool you think is best it that moment probably is, even if it occasionally a bit illusiony or old school. To more directly answer your question I find making a more structured plan first helps me to improvise away from it. I just dont feel the need to stick to it. In fact the plan is that I almost certainly won't follow the plan. Its just having to think about how NPCs would act or what would be the consequences of A happening on B in this world already means you're better able to make good decisions on the fly. [/QUOTE]
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Need some refreshers on sandbox / scene framing GM techniques (FFG / Genesys)
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