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<blockquote data-quote="mcmillan" data-source="post: 5865411" data-attributes="member: 6681949"><p>I think one of the most important things to think about to start off is what happens if they fail. If the only interesting things will happen if they find her, you might as well just say they do so. </p><p></p><p>When it comes to figuring out what kinds of skills could come up, I usually leave that open to the players to decide, though come up with some obstacles that could let people shine with what they're good at, especially if there's something that only one character has some good stats for. Looks like you have a very naturey party, which covers some of the obvious tracking. But think about what else might cause them trouble. </p><p></p><p>I can imagine the hag leaving magical wards around her lair that the Mage needs to identify, Arcana could also be useful for identifying a weakness they can exploit when they actually find the hag. Athletics or acrobatics may be needed to get around some obstacle in the swamp. Since you mention allies of the hag, you might have the trolls patrolling around and need to be avoided with stealth or tricked into helping the party in some way. I've also run a tracking challenge where my group needed to catch up within a time limit, and used endurance to let them cut down the time they had used, to represent them pushing on longer than they would normally do.</p></blockquote><p></p>
[QUOTE="mcmillan, post: 5865411, member: 6681949"] I think one of the most important things to think about to start off is what happens if they fail. If the only interesting things will happen if they find her, you might as well just say they do so. When it comes to figuring out what kinds of skills could come up, I usually leave that open to the players to decide, though come up with some obstacles that could let people shine with what they're good at, especially if there's something that only one character has some good stats for. Looks like you have a very naturey party, which covers some of the obvious tracking. But think about what else might cause them trouble. I can imagine the hag leaving magical wards around her lair that the Mage needs to identify, Arcana could also be useful for identifying a weakness they can exploit when they actually find the hag. Athletics or acrobatics may be needed to get around some obstacle in the swamp. Since you mention allies of the hag, you might have the trolls patrolling around and need to be avoided with stealth or tricked into helping the party in some way. I've also run a tracking challenge where my group needed to catch up within a time limit, and used endurance to let them cut down the time they had used, to represent them pushing on longer than they would normally do. [/QUOTE]
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