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<blockquote data-quote="Gilladian" data-source="post: 6962916" data-attributes="member: 2093"><p>My 3rd level PCs (a fighter, a ranger/rogue, a healer and a warlock, plus a trained dog) are in a dungeon. They've holed up, giving their foes 8 hours to prep a response to their first raid on the dungeon.</p><p></p><p>The foes are kobolds, with riding lizards (slurks). The physical situation is this: </p><p></p><p>PCs are in a room a ways away from the Kobold lair entrance room. The kobolds can find them fairly easily, and will attack near the end of the 8 hour sleep shift (which will be evening by upper-world time, a perfect time for the kobolds to start hunting them). </p><p></p><p>The PCs will then go back to the lair entrance room, and have to fight their way into the lair. The entry is a shaft in the floor with a block-and-tackle "elevator" formed of a huge iron pot that can be lifted and lowered on chains down to the lower level. The PCs left it with the pot sitting at the top of the shaft, but made NO effort to jam or dismantle the lift mechanism, so the kobolds can move it any time theiy want. </p><p></p><p>There's a largish empty room at the top of the shaft, and then a large open cave at the bottom. There are about a dozen kobolds and a half-dozen slurks. The kobolds are about 1/2 normal, 1/2 various leveled up versions, including a 4th level ranger. I'm presuming the kobold king, his sorcerer, his wife and his bodyguards will NOT be here, so no spellcaster.</p><p></p><p>I'm thinking that the kobolds will prepare an ambush by having a couple of their best hunters IN the iron pot, hiding, ready to stand up and throw javelins. A couple of slurk-mounted fighters will be hiding in a cave mouth that's filled with smoke (the PCs already killed the monster that lurked in the smoke, so the kobolds can now take advantage of it), and a couple more will be just below the pot, ready to shove past it and attack. There's really nowhere else for them to hide.</p><p></p><p>OR, I could have all the kobolds waiting at the bottom of the shaft for the PCs to drop in. Since the PCs lack any sort of ranged area attack, there's no risk of a single fireball ending the whole fight.</p><p></p><p>Am I missing any obvious tactics, given the situation?</p><p></p><p>(If anyone recognizes this, yes, I'm running Curse of the Kobold King).</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6962916, member: 2093"] My 3rd level PCs (a fighter, a ranger/rogue, a healer and a warlock, plus a trained dog) are in a dungeon. They've holed up, giving their foes 8 hours to prep a response to their first raid on the dungeon. The foes are kobolds, with riding lizards (slurks). The physical situation is this: PCs are in a room a ways away from the Kobold lair entrance room. The kobolds can find them fairly easily, and will attack near the end of the 8 hour sleep shift (which will be evening by upper-world time, a perfect time for the kobolds to start hunting them). The PCs will then go back to the lair entrance room, and have to fight their way into the lair. The entry is a shaft in the floor with a block-and-tackle "elevator" formed of a huge iron pot that can be lifted and lowered on chains down to the lower level. The PCs left it with the pot sitting at the top of the shaft, but made NO effort to jam or dismantle the lift mechanism, so the kobolds can move it any time theiy want. There's a largish empty room at the top of the shaft, and then a large open cave at the bottom. There are about a dozen kobolds and a half-dozen slurks. The kobolds are about 1/2 normal, 1/2 various leveled up versions, including a 4th level ranger. I'm presuming the kobold king, his sorcerer, his wife and his bodyguards will NOT be here, so no spellcaster. I'm thinking that the kobolds will prepare an ambush by having a couple of their best hunters IN the iron pot, hiding, ready to stand up and throw javelins. A couple of slurk-mounted fighters will be hiding in a cave mouth that's filled with smoke (the PCs already killed the monster that lurked in the smoke, so the kobolds can now take advantage of it), and a couple more will be just below the pot, ready to shove past it and attack. There's really nowhere else for them to hide. OR, I could have all the kobolds waiting at the bottom of the shaft for the PCs to drop in. Since the PCs lack any sort of ranged area attack, there's no risk of a single fireball ending the whole fight. Am I missing any obvious tactics, given the situation? (If anyone recognizes this, yes, I'm running Curse of the Kobold King). [/QUOTE]
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