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<blockquote data-quote="interwyrm" data-source="post: 3266923" data-attributes="member: 31913"><p>Lets take a look at the abilities each of those dragons gets... </p><p></p><p>red gets discern location and find the path. Looks like a prime candidate for missions involving retrieving artifacts.</p><p>black gets plant growth, corrupt water, and charm reptiles. The black could be responsible for making trade routes through swampy areas inhospitable, and in general putting economic pressure on the nations or religions in the game.</p><p>white gets control weather and a few other weather-related abilities. The white dragon could be responsible for lower the temperature in crop areas causing mass starvation and migration.</p><p></p><p>Other than that, </p><p>Red can cast 0-9th level sorcerer spells and spells from chaos, evil, and fire domains.</p><p>Black can cast 0-7th level sorcerer spells.</p><p>White can cast 0-6th level sorcerer spells.</p><p></p><p>Red can cast spells like... gate. All of them can cast teleport. Red can also cast 'animate objects' and permanency. Having them cast things like planar binding can add several creatures with better infiltration abilities to the villain's indirect control. An order to infiltrate the religions, assassinate the leaders, and then assume command in disguise could even be a reward in its own for some lower planars, and not necessarily even require compensation.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 3266923, member: 31913"] Lets take a look at the abilities each of those dragons gets... red gets discern location and find the path. Looks like a prime candidate for missions involving retrieving artifacts. black gets plant growth, corrupt water, and charm reptiles. The black could be responsible for making trade routes through swampy areas inhospitable, and in general putting economic pressure on the nations or religions in the game. white gets control weather and a few other weather-related abilities. The white dragon could be responsible for lower the temperature in crop areas causing mass starvation and migration. Other than that, Red can cast 0-9th level sorcerer spells and spells from chaos, evil, and fire domains. Black can cast 0-7th level sorcerer spells. White can cast 0-6th level sorcerer spells. Red can cast spells like... gate. All of them can cast teleport. Red can also cast 'animate objects' and permanency. Having them cast things like planar binding can add several creatures with better infiltration abilities to the villain's indirect control. An order to infiltrate the religions, assassinate the leaders, and then assume command in disguise could even be a reward in its own for some lower planars, and not necessarily even require compensation. [/QUOTE]
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