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Need spell to prevent teleport
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<blockquote data-quote="Storyteller01" data-source="post: 3607725" data-attributes="member: 20931"><p><em><strong>Divert Teleport</strong></em></p><p><em></em></p><p><em>Psychoportation (Teleportation)</em></p><p><em>Level: Psion/wilder 7 </em></p><p><em>Display: Visual </em></p><p><em>Manifesting Time: 1 immediate action; see text </em></p><p><em>Range: Medium (100 ft. + 10 ft./level) </em></p><p><em>Area: A circle, centered on you, with a radius of 50 ft. + 10 ft./level </em></p><p><em>Effect: Diverts the teleportation of any object or creature whose weight does not exceed your maximum load </em></p><p><em>Duration: 10 min./level (D) </em></p><p><em>Saving Throw: Will negates (foils diversion) </em></p><p><em>Power Resistance: Yes (foils diversion) </em></p><p><em>Power Points: 13 </em></p><p><em></em></p><p><em>Similar to detect teleportation, except that you know the intended destination, and you can divert the final destination of any teleportation attempt made by others within the area. This is an immediate action, like manifesting a quickened power, and counts toward the limit of one quickened power per round. You can manifest this power even if it is not your turn. </em></p><p><em></em></p><p><em>You can divert the destination of both incoming and outgoing teleportations, psionic and magical. You must overcome the power resistance of creatures that possess it to make a successful diversion, and the teleporting creature can make a Will save to foil the diversion as well. </em></p><p><em></em></p><p><em>For the purpose of this power, “divert” means you choose the actual destination of any teleportation attempt you can affect, as if you yourself were teleporting to that location, regardless of the teleportation range of the effect you are diverting. The destination you choose must be a location with which you are very familiar or that you have studied carefully. </em> </p><p></p><p></p><p>It's psionic, but a high level mage may have created a magic equivalent. It should be sufficiently nasty, redirecting a teleport into a room with all the goodies mentioned earier, and a very pissed off imprisoned critter to boot. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>The Will save may be problematic, but there may be ways around that as well.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3607725, member: 20931"] [I][B]Divert Teleport[/B] Psychoportation (Teleportation) Level: Psion/wilder 7 Display: Visual Manifesting Time: 1 immediate action; see text Range: Medium (100 ft. + 10 ft./level) Area: A circle, centered on you, with a radius of 50 ft. + 10 ft./level Effect: Diverts the teleportation of any object or creature whose weight does not exceed your maximum load Duration: 10 min./level (D) Saving Throw: Will negates (foils diversion) Power Resistance: Yes (foils diversion) Power Points: 13 Similar to detect teleportation, except that you know the intended destination, and you can divert the final destination of any teleportation attempt made by others within the area. This is an immediate action, like manifesting a quickened power, and counts toward the limit of one quickened power per round. You can manifest this power even if it is not your turn. You can divert the destination of both incoming and outgoing teleportations, psionic and magical. You must overcome the power resistance of creatures that possess it to make a successful diversion, and the teleporting creature can make a Will save to foil the diversion as well. For the purpose of this power, “divert” means you choose the actual destination of any teleportation attempt you can affect, as if you yourself were teleporting to that location, regardless of the teleportation range of the effect you are diverting. The destination you choose must be a location with which you are very familiar or that you have studied carefully. [/I] It's psionic, but a high level mage may have created a magic equivalent. It should be sufficiently nasty, redirecting a teleport into a room with all the goodies mentioned earier, and a very pissed off imprisoned critter to boot. :] The Will save may be problematic, but there may be ways around that as well. [/QUOTE]
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Need spell to prevent teleport
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