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General Tabletop Discussion
*Pathfinder & Starfinder
Need suggestions for a few ideas my players had.
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<blockquote data-quote="Syndrome" data-source="post: 2256447" data-attributes="member: 31256"><p>Draconomicon has a spell called Lower Spell Resistance at 4th level; Fort Negates, lowers SR for the target creature by 1/caster level (Max 15), lasts 1 min/level, SR: No, and has a range of Close. As a single shot item that would not be too expensive to make for an arrow. Using the rules for item creation in the DMG I'd price each such arrow as:</p><p> </p><p>Spell Effect (Use Activated): Spell level 4th x 7th Caster Level x50 GP=1400 GP base, plus the cost of a +1 magical arrow so that it will hold the enchantment of the effect. 50 +1 arrows run about 2350 GP so about 47 GP per arrow. Net cost is 1447 GP before anything else like special materials, and assuming you only want a +1 arrow. This is a fairly weak lower resistance though, only -7 to SR. I'd suggest making them cast at 10th level or 15th level only just to keep the bonus decent. So for a 10th caster level version it would be around 2047 GP per arrow, and for 15th (max bonus for the spell), it would be 3047 per arrow. Me? I'd round off to an even GP amout of 1450, 2050, and 3050 per arrow respectively.</p><p> </p><p>As to the all seven rays hit version of Prismatic Spray? No way, that's insanely powerful as Vennico has pointed out already. I would never allow that in my game, simply too abusive.</p></blockquote><p></p>
[QUOTE="Syndrome, post: 2256447, member: 31256"] Draconomicon has a spell called Lower Spell Resistance at 4th level; Fort Negates, lowers SR for the target creature by 1/caster level (Max 15), lasts 1 min/level, SR: No, and has a range of Close. As a single shot item that would not be too expensive to make for an arrow. Using the rules for item creation in the DMG I'd price each such arrow as: Spell Effect (Use Activated): Spell level 4th x 7th Caster Level x50 GP=1400 GP base, plus the cost of a +1 magical arrow so that it will hold the enchantment of the effect. 50 +1 arrows run about 2350 GP so about 47 GP per arrow. Net cost is 1447 GP before anything else like special materials, and assuming you only want a +1 arrow. This is a fairly weak lower resistance though, only -7 to SR. I'd suggest making them cast at 10th level or 15th level only just to keep the bonus decent. So for a 10th caster level version it would be around 2047 GP per arrow, and for 15th (max bonus for the spell), it would be 3047 per arrow. Me? I'd round off to an even GP amout of 1450, 2050, and 3050 per arrow respectively. As to the all seven rays hit version of Prismatic Spray? No way, that's insanely powerful as Vennico has pointed out already. I would never allow that in my game, simply too abusive. [/QUOTE]
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Need suggestions for a few ideas my players had.
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