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General Tabletop Discussion
*Dungeons & Dragons
need suggestions for a paladin-related side quest
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<blockquote data-quote="spongebob1138" data-source="post: 6665324" data-attributes="member: 6795430"><p>So, I'm running Hoard of the Dragon Queen, and the paladin in the party has as part of his backstory that he is a protege of the NPC Ontharr Frume, a paladin of Torm. Since the PC's are supposed to travel north to Elturel to see Ontharr, I thought it would be fitting and cool to have some sort of side adventure related to the paladin PC taking his final vows/oaths. It seemed like an interesting way to incorporate the paladin's leveling up into the fabric of the story.</p><p></p><p>One idea I had was related to the medieval practice of a would-be-knight performing an all-night prayer vigil in a church before being knighted. I thought that in order for the paladin to fully come into his oath powers, he would have to spend this evening in prayer without being interrupted, and his PC companions were in charge of standing watch outside the chapel to ensure he wouldn't be disturbed. The wrinkle would be that some evil force was sending something(s) to disrupt the vigil, thus messing up the taking of the paladin oaths by the pc (and maybe some other npc paladins also taking their oaths as part of the same vigil).</p><p></p><p>How does that concept sound? Stupid? Groovy? Any suggestions on the nature of the evil force? A necromancer sending some undead was my first thought.</p><p></p><p>Appreciate any suggestions. Not trying to be a lazy DM here, just kind of mentally tired and could use an assist.</p></blockquote><p></p>
[QUOTE="spongebob1138, post: 6665324, member: 6795430"] So, I'm running Hoard of the Dragon Queen, and the paladin in the party has as part of his backstory that he is a protege of the NPC Ontharr Frume, a paladin of Torm. Since the PC's are supposed to travel north to Elturel to see Ontharr, I thought it would be fitting and cool to have some sort of side adventure related to the paladin PC taking his final vows/oaths. It seemed like an interesting way to incorporate the paladin's leveling up into the fabric of the story. One idea I had was related to the medieval practice of a would-be-knight performing an all-night prayer vigil in a church before being knighted. I thought that in order for the paladin to fully come into his oath powers, he would have to spend this evening in prayer without being interrupted, and his PC companions were in charge of standing watch outside the chapel to ensure he wouldn't be disturbed. The wrinkle would be that some evil force was sending something(s) to disrupt the vigil, thus messing up the taking of the paladin oaths by the pc (and maybe some other npc paladins also taking their oaths as part of the same vigil). How does that concept sound? Stupid? Groovy? Any suggestions on the nature of the evil force? A necromancer sending some undead was my first thought. Appreciate any suggestions. Not trying to be a lazy DM here, just kind of mentally tired and could use an assist. [/QUOTE]
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Community
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need suggestions for a paladin-related side quest
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