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Need suggestions for Flanking house rule
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<blockquote data-quote="Malif" data-source="post: 4920152" data-attributes="member: 24194"><p>Just wanted to thank everyone who took time to reply so far. This is a tough one for me. It's one of those, "Yeah, it might not fit reality, but what does changing it do to game balance?" kind of quandaries.</p><p></p><p>I found another thread here on invisible opponents flanking a target that, unfortunately, just makes it even more complicated:</p><p></p><p><a href="http://www.enworld.org/forum/d-d-3rd-edition-rules/253648-can-you-flanked-invisible-opponents.html" target="_blank">http://www.enworld.org/forum/d-d-3rd-edition-rules/253648-can-you-flanked-invisible-opponents.html</a></p><p></p><p>A couple people point out that the rules only require you to threaten the opponent's square to be considered a potential flanker, and that means invisible opponents can be flankers. That pretty much throws out the whole, "I get a bonus to hit you because you're having to worry about the guy behind you hitting you too" thing. </p><p></p><p>That sort of leaves me thinking that either:</p><p></p><p>a) flanking is just some sort of quasi-mystical combat skill that can't be explained by any real-world circumstance, or </p><p></p><p>b) you can't be flanked if you don't know you're being flanked or if you choose to ignore your flanker</p><p></p><p>I think if I go with "b", I should take a clue from the whole "guy is surrounded by 8 thieves who all have Improved Invisibility" scenario from the other discussion and say that if you choose to ignore a flanker, the flanker is essentially "invisible" and gains whatever advantage an invisible attacker would have if they decided to just open up on you while you stood next to them.</p><p></p><p>But then again, maybe "a" is better for the game.</p><p></p><p>Thanks again, guys!</p><p></p><p>-- Malif</p></blockquote><p></p>
[QUOTE="Malif, post: 4920152, member: 24194"] Just wanted to thank everyone who took time to reply so far. This is a tough one for me. It's one of those, "Yeah, it might not fit reality, but what does changing it do to game balance?" kind of quandaries. I found another thread here on invisible opponents flanking a target that, unfortunately, just makes it even more complicated: [URL="http://www.enworld.org/forum/d-d-3rd-edition-rules/253648-can-you-flanked-invisible-opponents.html"]http://www.enworld.org/forum/d-d-3rd-edition-rules/253648-can-you-flanked-invisible-opponents.html[/URL] A couple people point out that the rules only require you to threaten the opponent's square to be considered a potential flanker, and that means invisible opponents can be flankers. That pretty much throws out the whole, "I get a bonus to hit you because you're having to worry about the guy behind you hitting you too" thing. That sort of leaves me thinking that either: a) flanking is just some sort of quasi-mystical combat skill that can't be explained by any real-world circumstance, or b) you can't be flanked if you don't know you're being flanked or if you choose to ignore your flanker I think if I go with "b", I should take a clue from the whole "guy is surrounded by 8 thieves who all have Improved Invisibility" scenario from the other discussion and say that if you choose to ignore a flanker, the flanker is essentially "invisible" and gains whatever advantage an invisible attacker would have if they decided to just open up on you while you stood next to them. But then again, maybe "a" is better for the game. Thanks again, guys! -- Malif [/QUOTE]
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