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<blockquote data-quote="Samloyal23" data-source="post: 5887645" data-attributes="member: 21432"><p><strong><u><p style="text-align: center">Minotaurs</p><p></u></strong><strong>Personality</strong></p><p>Taciturn, moody, and stubborn, Minotaurs have a reputation for being easy to provoke, which they often use to their advantage. Hard working, they enjoy having something to challenge them, whether it is combat or laborious tasks. Physically oriented, they do not believe in spending much time planning or deliberating when decisive action can be taken in a situation.</p><p></p><p><strong>Physical Description</strong></p><p>Immensely built, covered in fur and having the head of a bovine with the addition of short but crushing fangs, the Minotaur is one of the few humanoid creatures with hooves. Cold and sullen, they are rarely break a smile and are not known to cry, even when in pain. Most of them being slaves, they typically dress in simple work clothes. Only those who are successful in the arena as gladiators usually have the wealth to dress in finer clothes.</p><p></p><p><strong>Relations</strong></p><p>Minotaurs have poor relations with everyone, including each other, and tend to be loners, although they have strong family connections. However they have no particular enmity for any other race in particular. </p><p></p><p><strong>Alignment</strong>.</p><p>Rigid, methodical, and tradition bound, most Minotaurs are lawful. The harsh life of slavery makes most cynical and cold, so few are compassionate enough to be good. Some may be found of any alignment, however.</p><p></p><p><strong>Lands</strong></p><p>Minotaurs are generally the poorest of the poor in Irium, having sold themselves into slavery to pay off debts or forced into by impressment gangs. Only those who live in the wilderness are free and these are mostly nomads. They have no traditional home now as their ancient homeland sank beneath the sea at the beginning of the Age of Cataclysms. To most “home” is now a slave pen. The few Minotaurs who dwell in Shosnar are no better off.</p><p></p><p><strong>Religion</strong></p><p>Most Minotaurs believe they were born from Poseidon in the form of a white bull that came from the sea and impregnated a woman who became their ancestress. Because of this most Minotaurs revere the god of the sea above all others. Some Minotaurs, dwelling in Shosnar, have come to worship the goddess Hathor. Strongly traditional, most refuse to belief that the Elder Olympians have been slain.</p><p></p><p><strong>Language</strong></p><p>Minotaurs speak their own language which is distantly related to Kironan but much older and not as sophisticated. Most speak Kironan, even if those living in Shosnar.</p><p></p><p><strong>Names</strong></p><p>Minotaurs are who are born into slavery typically receive a name in the language of their master, usually Kironan or Thosian. Those born in the wilderness have names from their own ancient dialect.</p><p></p><p><strong>Racial Traits</strong> </p><p>• +8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma.</p><p>• Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.</p><p>• Space/Reach: 10 feet/10 feet.</p><p>• A Minotaur’s base land speed is 30 feet.</p><p>• Darkvision out to 60 feet.</p><p>• Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.</p><p>• Racial Skills: A Minotaur’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Craft, Intimidate, Jump, Listen, Profession, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.</p><p>• Racial Feats: A Minotaur’s monstrous humanoid levels give it three feats.</p><p>• Weapon Proficiency: A Minotaur is proficient with the great axe and all simple weapons.</p><p>• +5 natural armour bonus.</p><p>• Natural Weapons: Gore (1d8)</p><p>• Special Attacks (see above): Powerful charge.</p><p>• Special Qualities (see above): Natural cunning, scent.</p><p>• Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.</p><p>• Favored Class: Gladiator. A multiclass Minotaur’s gladiator class does not count when determining whether he suffers an XP penalty for multiclassing (see Experience for Multiclass Characters, page 56 of the Player’s Handbook). </p><p>• Automatic Languages: Kironan, Minotaur. Bonus Languages: Melian Elvish, Faunish, Centaur, and Thosian. Minotaurs learn the languages of the major races and tribes of their region.</p><p>• Level adjustment +2.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5887645, member: 21432"] [B][U][CENTER]Minotaurs[/CENTER][/U][/B] [B]Personality[/B] Taciturn, moody, and stubborn, Minotaurs have a reputation for being easy to provoke, which they often use to their advantage. Hard working, they enjoy having something to challenge them, whether it is combat or laborious tasks. Physically oriented, they do not believe in spending much time planning or deliberating when decisive action can be taken in a situation. [B]Physical Description[/B] Immensely built, covered in fur and having the head of a bovine with the addition of short but crushing fangs, the Minotaur is one of the few humanoid creatures with hooves. Cold and sullen, they are rarely break a smile and are not known to cry, even when in pain. Most of them being slaves, they typically dress in simple work clothes. Only those who are successful in the arena as gladiators usually have the wealth to dress in finer clothes. [B]Relations[/B] Minotaurs have poor relations with everyone, including each other, and tend to be loners, although they have strong family connections. However they have no particular enmity for any other race in particular. [B]Alignment[/B]. Rigid, methodical, and tradition bound, most Minotaurs are lawful. The harsh life of slavery makes most cynical and cold, so few are compassionate enough to be good. Some may be found of any alignment, however. [B]Lands[/B] Minotaurs are generally the poorest of the poor in Irium, having sold themselves into slavery to pay off debts or forced into by impressment gangs. Only those who live in the wilderness are free and these are mostly nomads. They have no traditional home now as their ancient homeland sank beneath the sea at the beginning of the Age of Cataclysms. To most “home” is now a slave pen. The few Minotaurs who dwell in Shosnar are no better off. [B]Religion[/B] Most Minotaurs believe they were born from Poseidon in the form of a white bull that came from the sea and impregnated a woman who became their ancestress. Because of this most Minotaurs revere the god of the sea above all others. Some Minotaurs, dwelling in Shosnar, have come to worship the goddess Hathor. Strongly traditional, most refuse to belief that the Elder Olympians have been slain. [B]Language[/B] Minotaurs speak their own language which is distantly related to Kironan but much older and not as sophisticated. Most speak Kironan, even if those living in Shosnar. [B]Names[/B] Minotaurs are who are born into slavery typically receive a name in the language of their master, usually Kironan or Thosian. Those born in the wilderness have names from their own ancient dialect. [B]Racial Traits[/B] • +8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma. • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. • Space/Reach: 10 feet/10 feet. • A Minotaur’s base land speed is 30 feet. • Darkvision out to 60 feet. • Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5. • Racial Skills: A Minotaur’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Craft, Intimidate, Jump, Listen, Profession, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks. • Racial Feats: A Minotaur’s monstrous humanoid levels give it three feats. • Weapon Proficiency: A Minotaur is proficient with the great axe and all simple weapons. • +5 natural armour bonus. • Natural Weapons: Gore (1d8) • Special Attacks (see above): Powerful charge. • Special Qualities (see above): Natural cunning, scent. • Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran. • Favored Class: Gladiator. A multiclass Minotaur’s gladiator class does not count when determining whether he suffers an XP penalty for multiclassing (see Experience for Multiclass Characters, page 56 of the Player’s Handbook). • Automatic Languages: Kironan, Minotaur. Bonus Languages: Melian Elvish, Faunish, Centaur, and Thosian. Minotaurs learn the languages of the major races and tribes of their region. • Level adjustment +2. [/QUOTE]
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