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D&D Older Editions
Need suggestions for speeding up grenade (splash) weapons. [3.0/3.5]
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<blockquote data-quote="NCSUCodeMonkey" data-source="post: 1057684" data-attributes="member: 2047"><p>I'm planning a big combat in an upcoming game for my main campaign and I want to use grenade weapons. There will be a lot of creatures with low attack bonuses lobbing grenades at the PCs. I really don't expect very many of the attacks to hit, so I'm trying to figure out the best way to speed up the grenade mechanic.</p><p></p><p>The game is still under 3.0, but I don't mind borrowing rules from 3.5. Looking at splash weapons in 3.5, the entire system is much more streamlined (which I like). They've reduced the number of die rolls, but it would still be a lot to roll for during the actual session.</p><p></p><p>The way I see it, I have a few options but I'm looking for more suggestions:</p><p>1) Use 3.0 or 3.5 rules and pre-roll everything in some sort of nasty chart.</p><p>2) Use 3.5 rules and target intersection points. I'll be more likely to hit AC 5 and I'll have to do the misdirection roll less often.</p><p>3) Treat it as some sort of environmental hazard and simly do some low amount of auto-damage.</p><p></p><p>Out of the three, I like #3 the least because I think it makes the players feel like there's nothing they can do. #2 seems like the best option but it still might cause large amounts of die rolling. </p><p></p><p>Any suggestions?</p><p></p><p>NCSUCodeMonkey</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 1057684, member: 2047"] I'm planning a big combat in an upcoming game for my main campaign and I want to use grenade weapons. There will be a lot of creatures with low attack bonuses lobbing grenades at the PCs. I really don't expect very many of the attacks to hit, so I'm trying to figure out the best way to speed up the grenade mechanic. The game is still under 3.0, but I don't mind borrowing rules from 3.5. Looking at splash weapons in 3.5, the entire system is much more streamlined (which I like). They've reduced the number of die rolls, but it would still be a lot to roll for during the actual session. The way I see it, I have a few options but I'm looking for more suggestions: 1) Use 3.0 or 3.5 rules and pre-roll everything in some sort of nasty chart. 2) Use 3.5 rules and target intersection points. I'll be more likely to hit AC 5 and I'll have to do the misdirection roll less often. 3) Treat it as some sort of environmental hazard and simly do some low amount of auto-damage. Out of the three, I like #3 the least because I think it makes the players feel like there's nothing they can do. #2 seems like the best option but it still might cause large amounts of die rolling. Any suggestions? NCSUCodeMonkey [/QUOTE]
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Need suggestions for speeding up grenade (splash) weapons. [3.0/3.5]
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