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Need suggestions for Uthgardt Shaman 5e
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<blockquote data-quote="Luchador" data-source="post: 6974696" data-attributes="member: 6863953"><p>Hi everybody,</p><p></p><p>We are starting a new campaign in a couple of weeks and I get to play instead of DM (hoorah!). I want to play an Uthgardt Barbarian Shaman from the Thunder Beast tribe, but there doesn't seem to be an easy fit. Here are some options I'm thinking:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Sorcerer with the alternative Storm origin from <em>Adventurer's </em><em>Guide to Sword Coast</em>. I would do the alternate Human option from the PH and take the Magic Initiate feat- starting with a couple of Druid or Cleric cantrips and a Druid or Cleric 1st level spell. Sorc. seems counter intuitive for a shaman, but I would role play his spells come from the elements and spirits and his feat would give him a couple of divine spells to play with. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Druid using the "Circle of Shepards" option from UA. Pick the Bear totem, but substitute a Thunder Beast spirit for the Bear. I like this, but don't see the shape changing/wild form as really going with the Thunder Beast shaman idea. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Cleric- Tempest divine domain. This would be okay, except heavy armor doesn't really fit the Uthgardt Barbarian theme. </li> </ul><p></p><p>I know, Lore-wise the Thunder Beast tribe is one of the "lost" Uthgardts, but they haven't been wiped out, just gone into seclusion after finding their holy site desecrated. We are going to do <em>Princes of the Apocalypse</em>, so I'm going to say my character has been a hermit and has emerged from seclusion because the spirits tell him something horrible is coming. I'm leaning toward the Sorcerer option. The Storm origin gives him the Primordial Language as a bonus, so that would also fit nicely with the campaign. </p><p></p><p>What do you guys think? How would you make an Uthgardt Thunder Beast Tribe Shaman in 5e?</p></blockquote><p></p>
[QUOTE="Luchador, post: 6974696, member: 6863953"] Hi everybody, We are starting a new campaign in a couple of weeks and I get to play instead of DM (hoorah!). I want to play an Uthgardt Barbarian Shaman from the Thunder Beast tribe, but there doesn't seem to be an easy fit. Here are some options I'm thinking: [LIST] [*]Sorcerer with the alternative Storm origin from [I]Adventurer's [/I][I]Guide to Sword Coast[/I]. I would do the alternate Human option from the PH and take the Magic Initiate feat- starting with a couple of Druid or Cleric cantrips and a Druid or Cleric 1st level spell. Sorc. seems counter intuitive for a shaman, but I would role play his spells come from the elements and spirits and his feat would give him a couple of divine spells to play with. [/LIST] [LIST] [*]Druid using the "Circle of Shepards" option from UA. Pick the Bear totem, but substitute a Thunder Beast spirit for the Bear. I like this, but don't see the shape changing/wild form as really going with the Thunder Beast shaman idea. [/LIST] [LIST] [*]Cleric- Tempest divine domain. This would be okay, except heavy armor doesn't really fit the Uthgardt Barbarian theme. [/LIST] I know, Lore-wise the Thunder Beast tribe is one of the "lost" Uthgardts, but they haven't been wiped out, just gone into seclusion after finding their holy site desecrated. We are going to do [I]Princes of the Apocalypse[/I], so I'm going to say my character has been a hermit and has emerged from seclusion because the spirits tell him something horrible is coming. I'm leaning toward the Sorcerer option. The Storm origin gives him the Primordial Language as a bonus, so that would also fit nicely with the campaign. What do you guys think? How would you make an Uthgardt Thunder Beast Tribe Shaman in 5e? [/QUOTE]
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