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<blockquote data-quote="garrowolf" data-source="post: 5322190" data-attributes="member: 31900"><p>I am working on the tech levels for my game and I'm trying to work out the last couple of them. I realized that my previous version I was basing it too much on the kinds of stardrives. I took that out so that you could have different stardrives at different tech levels depending on what you want. </p><p></p><p>I think that i need to break up TL 11 into two levels but I'm not sure how to do it. Any help?</p><p></p><p>                                 </p><p></p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px"><span style="font-size: 12px"><strong>TL 9: Early Gravitic Age</strong></span> </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px">    Contra-gravity and artificial gravity open up space to the world. Humanity truly lives in space and by this point more people live in space then on the home world. Gravity control allows for inertial compensators and inertial displacement drives. Ships can move much faster without the burden of inertia. Prolong is developed. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px">    Asteroid cities hold most of the people now. Terraforming is being carried out on several planets in the solar system. Huge space stations and arcologies are being built using the contragrav technologies. Things have an enormous scale to them now. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px">    Blaster Tech </span>[/FONT] </p><p> </p><p></p><p> </p><p></p><p> [FONT=Verdana, sans-serif]<span style="font-size: 12px"><strong>TL 10: Antimatter Age</strong></span>[/FONT]</p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px">    Gravitic drives replace thrust, Cities float on constant contra-gravity, Antimatter is a common large scale power source, powerful shields develop, Small Scale Wormhole Transporters become available, </span>[/FONT] </p><p> </p><p></p><p> </p><p></p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px"><span style="font-size: 12px"><strong>TL 11: Dimensional Age</strong></span> </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px">    Planetary Gravitic control /Low Star Trek/Small Scale Matter Creation/Planetary weapons and defenses/Stargate creation/dimensional power sources. The invention of Matter Transporters and Matter Fabrication opens huge amounts of resources to nearly everyone. Materials came be designed from the Molecule up. Travel on a planet or possibly within the same solar system become a step away.</span>[/FONT]</p><p> </p><p></p><p> </p><p></p><p> [FONT=Verdana, sans-serif]<span style="font-size: 12px"><strong>TL 12: Multidimensional Age</strong></span>[/FONT]</p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px">     Stellar Gravitic control/Large Scale Matter Creation/Time/Space Control/Space Folding/Multidimensional Objects</span>[/FONT]</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5322190, member: 31900"] I am working on the tech levels for my game and I'm trying to work out the last couple of them. I realized that my previous version I was basing it too much on the kinds of stardrives. I took that out so that you could have different stardrives at different tech levels depending on what you want. I think that i need to break up TL 11 into two levels but I'm not sure how to do it. Any help? [FONT=Verdana, sans-serif][SIZE=2][SIZE=3][B]TL 9: Early Gravitic Age[/B][/SIZE] [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=2] Contra-gravity and artificial gravity open up space to the world. Humanity truly lives in space and by this point more people live in space then on the home world. Gravity control allows for inertial compensators and inertial displacement drives. Ships can move much faster without the burden of inertia. Prolong is developed. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=2] Asteroid cities hold most of the people now. Terraforming is being carried out on several planets in the solar system. Huge space stations and arcologies are being built using the contragrav technologies. Things have an enormous scale to them now. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=2] Blaster Tech [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=3][B]TL 10: Antimatter Age[/B][/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=2] Gravitic drives replace thrust, Cities float on constant contra-gravity, Antimatter is a common large scale power source, powerful shields develop, Small Scale Wormhole Transporters become available, [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=2][SIZE=3][B]TL 11: Dimensional Age[/B][/SIZE] [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=2] Planetary Gravitic control /Low Star Trek/Small Scale Matter Creation/Planetary weapons and defenses/Stargate creation/dimensional power sources. The invention of Matter Transporters and Matter Fabrication opens huge amounts of resources to nearly everyone. Materials came be designed from the Molecule up. Travel on a planet or possibly within the same solar system become a step away.[/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=3][B]TL 12: Multidimensional Age[/B][/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=2] Stellar Gravitic control/Large Scale Matter Creation/Time/Space Control/Space Folding/Multidimensional Objects[/SIZE][/FONT] [/QUOTE]
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