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Need thoughts on Red Mage Class
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<blockquote data-quote="DreamChaser" data-source="post: 1788892" data-attributes="member: 1190"><p>An equal level fighter / wizard would have the following:</p><p>=> d7 effective HD (d10 & d4 averaged)</p><p>=> Average BAB</p><p>=> 1/2 good Fort, 1/2 good will, all poor reflex</p><p>=> 2 + int skill points in a small set of skills between 2--almost completely nonoverlapping--lists</p><p>=> simple and martial weapons + all armors</p><p>=> 1 bonus feat every 4 levels + scribe scroll and 2 other bonus feats</p><p>=> 5th level spells</p><p>=> 20 free spells for their spellbook</p><p></p><p>This class gains:</p><p>=> d6 HD (below the F/W)</p><p>=> Good BAB (much better)</p><p>=> poor fort, average reflex, good will (slightly better but not by much)</p><p>=> 4 + int skill points on a single, larger list (better)</p><p>=> simple+martial plus light armor (worse)</p><p>=> 6 bonus feats all of which coinside with normal character feats (a possible benefit)</p><p>=> reduced spell failure (better)</p><p>=> 9th level spells (much better)</p><p>=> no free spells (somewhat worse...depending on how strict the DM is about scribing costs)</p><p></p><p>I would say that this class is almost balanced (the 9th level spells ruin the whole) but perhaps a bit uninspired. </p><p></p><p>The red mage (from Final Fantasy I assume) never struck me as being anything other than that game's answer to the bard. They were certainly not masters of weaponry on any scale even close to the fighter. </p><p></p><p>If one of my players brought me this class, the fighter bonus feats, along with the 9 levels of spells, would make me think that they wanted to find a way around multiclassing penalties. This class does that plus throws in some fringe benefits.</p><p></p><p>My revision:</p><p>=> d6 HD</p><p>=> Average BAB</p><p>=> good will (maybe one other at good...or perhaps all three at average if that is an option)</p><p>=> 4 + int skill points on a single, larger list</p><p>=> simple+martial plus light armor</p><p>=> rather than combat bonus feats, perhaps have something similar to the ranger and monk combat paths. A red mage might be an archer, or a fencer, or a knife thrower. This way they gain some bonus feats (perhaps some spell feats/abilities to further tie together the martial/magical sides of the class) but they aren't as open and versatile as the fighter when it comes to defining their style.</p><p>=> reduced spell failure (better)</p><p>=> use the bard spells known and per day but create a new spell list. The mages of FF were not preparers they were spontaneous casters.</p><p></p><p>Just my thoughts.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1788892, member: 1190"] An equal level fighter / wizard would have the following: => d7 effective HD (d10 & d4 averaged) => Average BAB => 1/2 good Fort, 1/2 good will, all poor reflex => 2 + int skill points in a small set of skills between 2--almost completely nonoverlapping--lists => simple and martial weapons + all armors => 1 bonus feat every 4 levels + scribe scroll and 2 other bonus feats => 5th level spells => 20 free spells for their spellbook This class gains: => d6 HD (below the F/W) => Good BAB (much better) => poor fort, average reflex, good will (slightly better but not by much) => 4 + int skill points on a single, larger list (better) => simple+martial plus light armor (worse) => 6 bonus feats all of which coinside with normal character feats (a possible benefit) => reduced spell failure (better) => 9th level spells (much better) => no free spells (somewhat worse...depending on how strict the DM is about scribing costs) I would say that this class is almost balanced (the 9th level spells ruin the whole) but perhaps a bit uninspired. The red mage (from Final Fantasy I assume) never struck me as being anything other than that game's answer to the bard. They were certainly not masters of weaponry on any scale even close to the fighter. If one of my players brought me this class, the fighter bonus feats, along with the 9 levels of spells, would make me think that they wanted to find a way around multiclassing penalties. This class does that plus throws in some fringe benefits. My revision: => d6 HD => Average BAB => good will (maybe one other at good...or perhaps all three at average if that is an option) => 4 + int skill points on a single, larger list => simple+martial plus light armor => rather than combat bonus feats, perhaps have something similar to the ranger and monk combat paths. A red mage might be an archer, or a fencer, or a knife thrower. This way they gain some bonus feats (perhaps some spell feats/abilities to further tie together the martial/magical sides of the class) but they aren't as open and versatile as the fighter when it comes to defining their style. => reduced spell failure (better) => use the bard spells known and per day but create a new spell list. The mages of FF were not preparers they were spontaneous casters. Just my thoughts. DC [/QUOTE]
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