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Need to add some flavor/role playing ideas for after next session
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<blockquote data-quote="kitsune9" data-source="post: 5385067" data-attributes="member: 18507"><p>I like this.</p><p></p><p>For down-time, you can roleplay out some of the every day problems of the town folk. For example, two villagers are having a dispute over a pig. They look to the "wise" advetnurer of the group. If the PC's are successful, they are going to open the flood gates the villagers coming to them with problems such as:</p><p></p><p>1. Make the lifestock fertile</p><p>2. Bless the crops / purify the water</p><p>3. Assist the local merchants get a good deal from the traveling merchant caravans</p><p>4. Use their money to help restore Ol' Farmer Jed's farm / ranch / horse stable / whatever. The PC's not only become do-gooders, but are a charity too.</p><p>5. Mundane "danger" such as chasing off / hunting wild dogs killing lifestock, clearing out snakes in the fields, etc.</p><p>6. Villagers will want to sell their wares to the PC's as they view them as young lords and ladies since they are nuveau rich. Expect the PC's to meet (i.e. get hassled by)farmers offering to sell them goat cheese, milk, eggs, a good horse (even though they probably got one already), mundane equipment (even though they got enough), and so on.</p><p>7. Help on the farm / shop /etc. Someone is sick (cleric get in there!), so they cannot tend the forge, farm, etc. The PC's are asked to step up to the job since they are smarter, stronger, and wiser.</p><p>8. PC's are looked up to so they will be asked to give their blessings for marriages, births (in which they find that some of the babies born have their first names), and kids following the PC's around (think of the annoying kid sidekick trope, this time it involves all the village children).</p><p>9. Offers of marriage (they do need to pay the dowry though) by both good maidens / grooms (they are looking for a good provider) and bad ones (gold diggers or those who see the PC's as a status symbol).</p><p>10. Expect the villagers to hang onto every word the PC's say about their adventures when everyone is gathered at the local inn for an evening of drinking and pipe smoking before going home to sleep. They will ask the PC's to tell their stories again and again each night and the PC's can rehash it into any exaggerated way they want to.</p><p></p><p>In general, the village council / elder will want to include the PC's in their day-to-day administration, may be even ask the PC's to join in whether they want to or not as the village elder / council constantly shows up at their doorstep.</p><p></p><p>Eventually, the PC's will be seen as patrons to the villagers and a source of income. Sure, the villagers will throw a feast in the PC's honor and buy them free drinks, but once the celebrations have died down, the PC's should be going back to buying their supplies and gear so the villagers can eat.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5385067, member: 18507"] I like this. For down-time, you can roleplay out some of the every day problems of the town folk. For example, two villagers are having a dispute over a pig. They look to the "wise" advetnurer of the group. If the PC's are successful, they are going to open the flood gates the villagers coming to them with problems such as: 1. Make the lifestock fertile 2. Bless the crops / purify the water 3. Assist the local merchants get a good deal from the traveling merchant caravans 4. Use their money to help restore Ol' Farmer Jed's farm / ranch / horse stable / whatever. The PC's not only become do-gooders, but are a charity too. 5. Mundane "danger" such as chasing off / hunting wild dogs killing lifestock, clearing out snakes in the fields, etc. 6. Villagers will want to sell their wares to the PC's as they view them as young lords and ladies since they are nuveau rich. Expect the PC's to meet (i.e. get hassled by)farmers offering to sell them goat cheese, milk, eggs, a good horse (even though they probably got one already), mundane equipment (even though they got enough), and so on. 7. Help on the farm / shop /etc. Someone is sick (cleric get in there!), so they cannot tend the forge, farm, etc. The PC's are asked to step up to the job since they are smarter, stronger, and wiser. 8. PC's are looked up to so they will be asked to give their blessings for marriages, births (in which they find that some of the babies born have their first names), and kids following the PC's around (think of the annoying kid sidekick trope, this time it involves all the village children). 9. Offers of marriage (they do need to pay the dowry though) by both good maidens / grooms (they are looking for a good provider) and bad ones (gold diggers or those who see the PC's as a status symbol). 10. Expect the villagers to hang onto every word the PC's say about their adventures when everyone is gathered at the local inn for an evening of drinking and pipe smoking before going home to sleep. They will ask the PC's to tell their stories again and again each night and the PC's can rehash it into any exaggerated way they want to. In general, the village council / elder will want to include the PC's in their day-to-day administration, may be even ask the PC's to join in whether they want to or not as the village elder / council constantly shows up at their doorstep. Eventually, the PC's will be seen as patrons to the villagers and a source of income. Sure, the villagers will throw a feast in the PC's honor and buy them free drinks, but once the celebrations have died down, the PC's should be going back to buying their supplies and gear so the villagers can eat. [/QUOTE]
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