Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Need to create complex flying castles.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6813766" data-attributes="member: 6669384"><p>Wall of Stone works. Poly Any Object doesn't: The spell has a volume of 100 cubic feet per caster level, which sounds like a lot, but when you consider that outer walls of a castle were typically 10 feet thick, then at 20th level you can affect a 10x 20 section of wall per casting. Add in that it can be dispelled. And, of course, the fact that it can't create Adamantine, or other intrinsically valuable material.</p><p></p><p>Because of the way the spell works, you can't affect a section of wall. You P.A.O an entire object, or nothing at all. Also, since the volume is in cubic feet, rather than a radius, feats like Widen Spell don't help.</p><p></p><p>Now Wall of Stone can be used cumulatively. At 20th level (you said you didn't want to go Epic), your wall is five inches thick and 20 5x5 sections in area. It attaches/embeds itself in surrounding stone, so you can glue layers together to make continuous surfaces. </p><p></p><p>Further you can shape it as you cast, so little details like murder holes, crenulations (the saw toothed look on the top of typical castle walls) and openings for doors and windows can be made, but that halves the volume of that casting.</p><p></p><p>Still, given enough time you should be able to build the fortress of your dreams.</p><p></p><p>Now, as for making the whole thing fly... You might consider enchanting it as a magic item, such as a Carpet of Flying. This is problematic though, since you wanted to avoid blind DM fiat. The castle far exceeds the weight limits of such an enchantment. There might be such rules in the Stronghold Builders guide, but straight item creation rules wouldn't cut it.</p><p></p><p>You could allw a *tiny* DM fiat by adding a spell like Overland Flight to the ones that can be grafted onto a Hallow spell. That spell makes an area or structure into a holy site, and lets you add one spell effect. The area is small (a 40 foot radius from casting point) but Widen Spell can help. Still small for an entire castle, but you're getting there.</p><p></p><p>That effect has to be renewed once a year, but that's not really an issue.</p><p></p><p>Want to make it really cool? Don't affix Overland Flight. Affix Wind Walk. The entire castle turns to vapor and flies at up to 60 mph, then re-materializes where you choose.</p><p></p><p>There are rules for crafting vehicles, such as ships that can sail over land, or that fly. Take a look at those, see if they lead anywhere.</p><p></p><p>Now if you just want it to float in one place, that's pretty easy: Fly to the appropriate location and use Force effects, like Wall of Force or Cube of Force, and make them permanent. (Some spells may not be on the normal list for Permanency, but Limited Wish can replicate the effect of that spell and bypass that limit. It has an Exp cost, but it always gets overridden by the cost of the Permanency itself: 500 Exp per spell level.)</p><p></p><p>Once you have a number of permanent force effects up in the sky, you bridge them with Wall of Stone or Wall of Iron to build the supporting undercarriage, expand to a stone foundation, and build your castle.</p><p></p><p>It's interesting to observe that many standard magic items, straight from the book, include abilities that can't be achieved with spells. For example, a Lyre of Building has an ability, once per day, that protects "all inanimate construction" within 300 feet from *ALL* damage. The protected walls, floors, whatever, are 100% indestructible for 30 minutes, and with a volume of a 600 foot diameter sphere it's just what the doctor ordered if you want your flying castle to survive that smash-landing you described. (It's possible to own several, so as to get longer periods of protection.)</p><p></p><p>Now comes the dirty trick: You want to stay strictly "by the book" in terms of spells, materials, etc. Custom spell research/design is in "the book". Reeks of DM fiat, I know, but it's there.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6813766, member: 6669384"] Wall of Stone works. Poly Any Object doesn't: The spell has a volume of 100 cubic feet per caster level, which sounds like a lot, but when you consider that outer walls of a castle were typically 10 feet thick, then at 20th level you can affect a 10x 20 section of wall per casting. Add in that it can be dispelled. And, of course, the fact that it can't create Adamantine, or other intrinsically valuable material. Because of the way the spell works, you can't affect a section of wall. You P.A.O an entire object, or nothing at all. Also, since the volume is in cubic feet, rather than a radius, feats like Widen Spell don't help. Now Wall of Stone can be used cumulatively. At 20th level (you said you didn't want to go Epic), your wall is five inches thick and 20 5x5 sections in area. It attaches/embeds itself in surrounding stone, so you can glue layers together to make continuous surfaces. Further you can shape it as you cast, so little details like murder holes, crenulations (the saw toothed look on the top of typical castle walls) and openings for doors and windows can be made, but that halves the volume of that casting. Still, given enough time you should be able to build the fortress of your dreams. Now, as for making the whole thing fly... You might consider enchanting it as a magic item, such as a Carpet of Flying. This is problematic though, since you wanted to avoid blind DM fiat. The castle far exceeds the weight limits of such an enchantment. There might be such rules in the Stronghold Builders guide, but straight item creation rules wouldn't cut it. You could allw a *tiny* DM fiat by adding a spell like Overland Flight to the ones that can be grafted onto a Hallow spell. That spell makes an area or structure into a holy site, and lets you add one spell effect. The area is small (a 40 foot radius from casting point) but Widen Spell can help. Still small for an entire castle, but you're getting there. That effect has to be renewed once a year, but that's not really an issue. Want to make it really cool? Don't affix Overland Flight. Affix Wind Walk. The entire castle turns to vapor and flies at up to 60 mph, then re-materializes where you choose. There are rules for crafting vehicles, such as ships that can sail over land, or that fly. Take a look at those, see if they lead anywhere. Now if you just want it to float in one place, that's pretty easy: Fly to the appropriate location and use Force effects, like Wall of Force or Cube of Force, and make them permanent. (Some spells may not be on the normal list for Permanency, but Limited Wish can replicate the effect of that spell and bypass that limit. It has an Exp cost, but it always gets overridden by the cost of the Permanency itself: 500 Exp per spell level.) Once you have a number of permanent force effects up in the sky, you bridge them with Wall of Stone or Wall of Iron to build the supporting undercarriage, expand to a stone foundation, and build your castle. It's interesting to observe that many standard magic items, straight from the book, include abilities that can't be achieved with spells. For example, a Lyre of Building has an ability, once per day, that protects "all inanimate construction" within 300 feet from *ALL* damage. The protected walls, floors, whatever, are 100% indestructible for 30 minutes, and with a volume of a 600 foot diameter sphere it's just what the doctor ordered if you want your flying castle to survive that smash-landing you described. (It's possible to own several, so as to get longer periods of protection.) Now comes the dirty trick: You want to stay strictly "by the book" in terms of spells, materials, etc. Custom spell research/design is in "the book". Reeks of DM fiat, I know, but it's there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need to create complex flying castles.
Top