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General Tabletop Discussion
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Need to create complex flying castles.
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<blockquote data-quote="NaturalZero" data-source="post: 8155876" data-attributes="member: 55705"><p>I have a campaign setting based in a planet that is completely broken a part into floating masses of earth, so flying constructs are a large part of the world. If i were you, I'd trying to make each count's fortress as conceptually distinct as possible and worry less about whether they are immediately explainable by PHB spells.</p><p></p><p>Off the top of my head, I'd start with -</p><p></p><ul> <li data-xf-list-type="ul">A castle held aloft by floating <a href="https://www.google.com/url?sa=i&url=http%3A%2F%2Ftabletitans.com%2Fbestiary%2FP25&psig=AOvVaw2cXsIqE5VYL6uj5i-YenCE&ust=1608899781384000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCLjh7fvQ5u0CFQAAAAAdAAAAABAD" target="_blank">soar whales</a>. The fortress itself is a huge gondola below a "flock" of whales. The count uses enchantment or psionics to control the whales.</li> <li data-xf-list-type="ul">A castle held aloft by jets and mechanical rotors. The core of the castle is a massive furnace that needs constant tending. This structure needs to land often to fuel.</li> <li data-xf-list-type="ul">A castle formed inside magical, semi-solid clouds. This castle borrows directly from both cloud giant lore and folktales like Jack and the Beanstalk. The building might look like a storm front as it approaches and use lightning in battle.</li> <li data-xf-list-type="ul">A castle formed from a swarm of massive, floating meteors. Geomancy animates a cluster of connected boulders and out-buildings of various size. This fortress can rain stones down to devastate enemies and gather earth from mountain in order to reform. Maybe the whole thing is a literal mountain.</li> <li data-xf-list-type="ul">A city on the back of a flying turtle. Borrowing from the DnD <a href="https://www.google.com/url?sa=i&url=https%3A%2F%2Fforgottenrealms.fandom.com%2Fwiki%2FZaratan&psig=AOvVaw1I-vYiI7cQDewJkVbWRtD6&ust=1608900284659000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIDU5-jS5u0CFQAAAAAdAAAAABAD" target="_blank">zataran</a>, this giant tortoise is the last of it's kind: a flying variety from the astral plane. The fortress is an entire city mounted on it's shell.</li> <li data-xf-list-type="ul">A flying bubble of water. This fortress if formed from coral, suspending in space inside an enormous, floating zone of water. The entire structure is an aquatic lair with aquatic monsters.</li> <li data-xf-list-type="ul">A ghost castle. This fortress exists partially in the ethereal plane, making it semi-solid and lighter than air. It comes to the ground, then fully shifts to the material plane.</li> </ul><p></p><p>The important thing is that make the things cool and memorable. You can always sit down and come up with super detailed and complex explanations for how they operate after you have a strong concept.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 8155876, member: 55705"] I have a campaign setting based in a planet that is completely broken a part into floating masses of earth, so flying constructs are a large part of the world. If i were you, I'd trying to make each count's fortress as conceptually distinct as possible and worry less about whether they are immediately explainable by PHB spells. Off the top of my head, I'd start with - [LIST] [*]A castle held aloft by floating [URL='https://www.google.com/url?sa=i&url=http%3A%2F%2Ftabletitans.com%2Fbestiary%2FP25&psig=AOvVaw2cXsIqE5VYL6uj5i-YenCE&ust=1608899781384000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCLjh7fvQ5u0CFQAAAAAdAAAAABAD']soar whales[/URL]. The fortress itself is a huge gondola below a "flock" of whales. The count uses enchantment or psionics to control the whales. [*]A castle held aloft by jets and mechanical rotors. The core of the castle is a massive furnace that needs constant tending. This structure needs to land often to fuel. [*]A castle formed inside magical, semi-solid clouds. This castle borrows directly from both cloud giant lore and folktales like Jack and the Beanstalk. The building might look like a storm front as it approaches and use lightning in battle. [*]A castle formed from a swarm of massive, floating meteors. Geomancy animates a cluster of connected boulders and out-buildings of various size. This fortress can rain stones down to devastate enemies and gather earth from mountain in order to reform. Maybe the whole thing is a literal mountain. [*]A city on the back of a flying turtle. Borrowing from the DnD [URL='https://www.google.com/url?sa=i&url=https%3A%2F%2Fforgottenrealms.fandom.com%2Fwiki%2FZaratan&psig=AOvVaw1I-vYiI7cQDewJkVbWRtD6&ust=1608900284659000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIDU5-jS5u0CFQAAAAAdAAAAABAD']zataran[/URL], this giant tortoise is the last of it's kind: a flying variety from the astral plane. The fortress is an entire city mounted on it's shell. [*]A flying bubble of water. This fortress if formed from coral, suspending in space inside an enormous, floating zone of water. The entire structure is an aquatic lair with aquatic monsters. [*]A ghost castle. This fortress exists partially in the ethereal plane, making it semi-solid and lighter than air. It comes to the ground, then fully shifts to the material plane. [/LIST] The important thing is that make the things cool and memorable. You can always sit down and come up with super detailed and complex explanations for how they operate after you have a strong concept. [/QUOTE]
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