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<blockquote data-quote="Baron Opal II" data-source="post: 8350079" data-attributes="member: 6794067"><p>For me, when you present the race as an end product it will be more interesting and thought provoking if you come up with why they have these differences first and then determine the at-the-table mechanics.</p><p></p><p>So, why does this race have four arms? Were they created that way as a strong servitor race? Were they an uplifted insectoid race? Ameobas that developed a form of endoskeleton? That may inform how the mechanics represent having more than two arms as humans do. Or are they shapeshifters and having four arms is something they can morph into?</p><p></p><p>Multiple limbs, wings, special senses- there is nothing that is "broken" for representation in an RPG. Once you decide what you want, think about why it is there and then develop the mechanics to represent it in the game world.</p><p></p><p>What do you want? Tell us your vision about what your goal is and we can help you refine the mechanics according to 5e or whatever your current flavor of D&D is. (Or other system, I dare say.)</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8350079, member: 6794067"] For me, when you present the race as an end product it will be more interesting and thought provoking if you come up with why they have these differences first and then determine the at-the-table mechanics. So, why does this race have four arms? Were they created that way as a strong servitor race? Were they an uplifted insectoid race? Ameobas that developed a form of endoskeleton? That may inform how the mechanics represent having more than two arms as humans do. Or are they shapeshifters and having four arms is something they can morph into? Multiple limbs, wings, special senses- there is nothing that is "broken" for representation in an RPG. Once you decide what you want, think about why it is there and then develop the mechanics to represent it in the game world. What do you want? Tell us your vision about what your goal is and we can help you refine the mechanics according to 5e or whatever your current flavor of D&D is. (Or other system, I dare say.) [/QUOTE]
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