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<blockquote data-quote="Baron Opal II" data-source="post: 8350161" data-attributes="member: 6794067"><p>A possible package for a flyer could be:</p><ul> <li data-xf-list-type="ul">Fly speed of 50</li> <li data-xf-list-type="ul">Walk speed of 25</li> <li data-xf-list-type="ul">One other thing; a natural weapon or advantage on Search checks, perhaps.</li> </ul><p></p><p>A possible package for a 4-armed could be:</p><ul> <li data-xf-list-type="ul">Walk speed of 30</li> <li data-xf-list-type="ul">Extra pair of limbs; the character can use the extra pair of limbs as either arms or legs. At the beginning of the round choose how they will function. As legs- the character has a movement of 40. Anything carried in the extra limbs is dropped and left behind unless an action is used to stow the gear. As arms- the character can carry more equipment if desired, such as a lantern, rope, or other gear. If used to carry weapons and shield the character can choose at the beginning of the round their fighting style which lasts until the beginning of the next round. Thus, if carrying a spear, sword, and shield the player must decide at the beginning of the round if the character is using the sword and shield (gaining the AC bonus for the shield) or just the two-handed spear (gaining the advantages of reach). As they are able to carry the gear, there is no time required to draw, ready, or stow the gear once it has been grasped.</li> <li data-xf-list-type="ul">Tool use proficiency</li> <li data-xf-list-type="ul">One other minor thing</li> </ul><p></p><p>This doesn't include the stat bonuses, which are as standard.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8350161, member: 6794067"] A possible package for a flyer could be: [LIST] [*]Fly speed of 50 [*]Walk speed of 25 [*]One other thing; a natural weapon or advantage on Search checks, perhaps. [/LIST] A possible package for a 4-armed could be: [LIST] [*]Walk speed of 30 [*]Extra pair of limbs; the character can use the extra pair of limbs as either arms or legs. At the beginning of the round choose how they will function. As legs- the character has a movement of 40. Anything carried in the extra limbs is dropped and left behind unless an action is used to stow the gear. As arms- the character can carry more equipment if desired, such as a lantern, rope, or other gear. If used to carry weapons and shield the character can choose at the beginning of the round their fighting style which lasts until the beginning of the next round. Thus, if carrying a spear, sword, and shield the player must decide at the beginning of the round if the character is using the sword and shield (gaining the AC bonus for the shield) or just the two-handed spear (gaining the advantages of reach). As they are able to carry the gear, there is no time required to draw, ready, or stow the gear once it has been grasped. [*]Tool use proficiency [*]One other minor thing [/LIST] This doesn't include the stat bonuses, which are as standard. [/QUOTE]
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