Sanguine Squirrel
First Post
Greetings fellow adventurers!
This past weekend myself and another player had characters exit the group for RP reasons. The other player already knows what he wants to run next, but I am at a loss.
The group:
Elven Monk
Warforged Fighter
Aasimar Cleric of Tyr
Dragonborn Paladin (Currently deceased, they are determined to fix that)
leaving characters:
Elven Druid of the Moon
Half Elf Warlock, Ancient One, Pact of the Blade.
GM has requested I roll a Ranged DPS character (actually he asked last time, but that Warlock wasn't great at it, he shined in melee, oops
)
My new character will start a the same level as the character that just left, Level 8. I was feeling a bit underwhelming in most cases as the Monk and the Warforged can lay out a serious hurting on things in no time and keep it going. The player with the Cleric is still learning what he can do.
I've looked over Wizards, as the GM highly recommended them. I don't like that huge disadvantage that is the Spell Book. too easy to cripple a player. Yes, I think like a bastard GM because I was one.
Bows just don't feel like they could dish out the damage that those melee characters can do, and the other players already throw too much out per encounter and end up drained of resources, can't have a lot of recovers on Long Rest only abilities. Need to be able to keep moving, and steadily knock out solid damage, and at range at the request of the GM.
I'd like some suggestions on fun race/class combos that I can try out. Hit me with something I haven't thought of before.
Races available to me: pretty much anything that WoTC has published for 5E, even if it is just Unearthed Arcana web article. If I can provide it to the GM in an official capacity he is down with it.
I appreciate your help!
This past weekend myself and another player had characters exit the group for RP reasons. The other player already knows what he wants to run next, but I am at a loss.
The group:
Elven Monk
Warforged Fighter
Aasimar Cleric of Tyr
Dragonborn Paladin (Currently deceased, they are determined to fix that)
leaving characters:
Elven Druid of the Moon
Half Elf Warlock, Ancient One, Pact of the Blade.
GM has requested I roll a Ranged DPS character (actually he asked last time, but that Warlock wasn't great at it, he shined in melee, oops

My new character will start a the same level as the character that just left, Level 8. I was feeling a bit underwhelming in most cases as the Monk and the Warforged can lay out a serious hurting on things in no time and keep it going. The player with the Cleric is still learning what he can do.
I've looked over Wizards, as the GM highly recommended them. I don't like that huge disadvantage that is the Spell Book. too easy to cripple a player. Yes, I think like a bastard GM because I was one.
Bows just don't feel like they could dish out the damage that those melee characters can do, and the other players already throw too much out per encounter and end up drained of resources, can't have a lot of recovers on Long Rest only abilities. Need to be able to keep moving, and steadily knock out solid damage, and at range at the request of the GM.
I'd like some suggestions on fun race/class combos that I can try out. Hit me with something I haven't thought of before.
Races available to me: pretty much anything that WoTC has published for 5E, even if it is just Unearthed Arcana web article. If I can provide it to the GM in an official capacity he is down with it.
I appreciate your help!