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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need to sub some low level monsters with higher level ones
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<blockquote data-quote="NewJeffCT" data-source="post: 5527333" data-attributes="member: 10784"><p>I'm debating using the Kingmaker adventure path for 4E. The catch is, my group has already been playing 4E for a while and have characters that are at 6th level. By the time they complete the current adventure, they'll be level 7 or 8.</p><p></p><p>Kingmaker is a Pathfinder AP and is designed to start with the PCs exploring & taming a "wild" region. The initial adventures consist of tribes of kobolds, mites (small evil fey) and some low level bandits. I like that it allows the players freedom to choose much of their path and what challenges they'll face in order.</p><p></p><p>The bandits are easy enough to change - just put some higher level bandits, maybe some monstrous thug support (ogres, giants, etc).</p><p></p><p>However, I'm looking for some suggestions for changing up the mites & kobolds tribes so I can challenge a level 8-10 party. Neither tribe/group should be irredeemably evil (so, not a group of demons, undead, etc)</p><p></p><p>I think I can put together a decent group of orcs to challenge a party of that level. I'd have liked to have used hobgoblins, but they seem problematic, as the DDI I have only has two higher level hobgoblins/elites. Anything else? (I suppose I can use orcs & just sub in the hobgoblin racial ability for the orc one...)</p><p></p><p>Thanks for any advice/input.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5527333, member: 10784"] I'm debating using the Kingmaker adventure path for 4E. The catch is, my group has already been playing 4E for a while and have characters that are at 6th level. By the time they complete the current adventure, they'll be level 7 or 8. Kingmaker is a Pathfinder AP and is designed to start with the PCs exploring & taming a "wild" region. The initial adventures consist of tribes of kobolds, mites (small evil fey) and some low level bandits. I like that it allows the players freedom to choose much of their path and what challenges they'll face in order. The bandits are easy enough to change - just put some higher level bandits, maybe some monstrous thug support (ogres, giants, etc). However, I'm looking for some suggestions for changing up the mites & kobolds tribes so I can challenge a level 8-10 party. Neither tribe/group should be irredeemably evil (so, not a group of demons, undead, etc) I think I can put together a decent group of orcs to challenge a party of that level. I'd have liked to have used hobgoblins, but they seem problematic, as the DDI I have only has two higher level hobgoblins/elites. Anything else? (I suppose I can use orcs & just sub in the hobgoblin racial ability for the orc one...) Thanks for any advice/input. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need to sub some low level monsters with higher level ones
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