Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need 'Vancian' Imply Slots?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZombieRoboNinja" data-source="post: 6009809" data-attributes="member: 54843"><p>This would be a great house rule or even official rules module for wizards. It would be fairly easy to patch together too: the slotless wizard gets the Willpower progression and spell costs of the Sorcerer alongside the max spell level and spell selection of the standard Wizard. (I would probably say that he doesn't get the benefits of a tradition, to help make up for the extra power this setup would give him... he might still be too powerful though.)</p><p></p><p>To make it simpler, you could take a page from the 5e cleric: each day the wizard picks a fixed number of spells (of any level) to memorize. He also starts each day with a fixed number of MP. He can recast individual spells as many times as he wants, until he runs out of MP.</p><p></p><p>However, I don't think this would ever be a default setup. Frankly, I'm not a huge fan of re-rigging the slot-based wizard/cleric spell lists to work with new systems, because it always ends up meaning adding more complexity to an already over-complex system. There are a bunch of ways to make a balanced, memorization-based caster without spell slots, if you're willing to ditch the traditional spell lists:</p><p></p><p>1. All spells scale all the way up to max level (although some might have a minimum level), so every spell is worth the same. At the beginning of each day you memorize a fixed number of spells. (Like 3e wizards, you can memorize multiple copies of a single spell.) The number of spells memorized per day scales up very slowly, but that's okay because you keep powering up existing ones as you level. (Think fighter maneuvers or warlock invocations here: they're supposed to be just as useful at level 10 as they are at level 1.)</p><p></p><p>2. Each spell allows you to spend a variable amount of MP. The max MP you can spend per spell adjusts as you level up. (I think 3e psionics worked this way?) You memorize a fixed number of spells each day, but you can reuse them, and you can adjust how much MP to spend on each casting on the fly.</p><p></p><p>3. For something really different, make spells much less powerful (akin to warlock minor invocations). You can memorized a very low number of them each day (like 2-4), but you can cast each of the spells you've memorized as often as you want. </p><p></p><p>4. Same as above, but some (or all) of the spells are per-encounter, like warlock lesser invocations.</p><p></p><p>Anyway, all viable possibilities, as are all the ideas the OP and others have mentioned here, but the question is which of these options would be worth the extra design work? How many people want to memorize spells each day but don't like the traditional Vancian wizard?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6009809, member: 54843"] This would be a great house rule or even official rules module for wizards. It would be fairly easy to patch together too: the slotless wizard gets the Willpower progression and spell costs of the Sorcerer alongside the max spell level and spell selection of the standard Wizard. (I would probably say that he doesn't get the benefits of a tradition, to help make up for the extra power this setup would give him... he might still be too powerful though.) To make it simpler, you could take a page from the 5e cleric: each day the wizard picks a fixed number of spells (of any level) to memorize. He also starts each day with a fixed number of MP. He can recast individual spells as many times as he wants, until he runs out of MP. However, I don't think this would ever be a default setup. Frankly, I'm not a huge fan of re-rigging the slot-based wizard/cleric spell lists to work with new systems, because it always ends up meaning adding more complexity to an already over-complex system. There are a bunch of ways to make a balanced, memorization-based caster without spell slots, if you're willing to ditch the traditional spell lists: 1. All spells scale all the way up to max level (although some might have a minimum level), so every spell is worth the same. At the beginning of each day you memorize a fixed number of spells. (Like 3e wizards, you can memorize multiple copies of a single spell.) The number of spells memorized per day scales up very slowly, but that's okay because you keep powering up existing ones as you level. (Think fighter maneuvers or warlock invocations here: they're supposed to be just as useful at level 10 as they are at level 1.) 2. Each spell allows you to spend a variable amount of MP. The max MP you can spend per spell adjusts as you level up. (I think 3e psionics worked this way?) You memorize a fixed number of spells each day, but you can reuse them, and you can adjust how much MP to spend on each casting on the fly. 3. For something really different, make spells much less powerful (akin to warlock minor invocations). You can memorized a very low number of them each day (like 2-4), but you can cast each of the spells you've memorized as often as you want. 4. Same as above, but some (or all) of the spells are per-encounter, like warlock lesser invocations. Anyway, all viable possibilities, as are all the ideas the OP and others have mentioned here, but the question is which of these options would be worth the extra design work? How many people want to memorize spells each day but don't like the traditional Vancian wizard? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need 'Vancian' Imply Slots?
Top