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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Hussar" data-source="post: 8438380" data-attributes="member: 22779"><p>Personally, I find the biggest issue with D&D worldbuilding to be the lack of integration with what's actually in the game. Never mind spells, that's a separate issue as are magic items.</p><p></p><p>What about the Monster Manual?</p><p></p><p>There are SO many things in there that would be exploited by our putative settlements. Imagine what a world with Treants, just as an example, would actually look like? Communities would help the Treants by clearing out dead woods and protecting in the forests, in exchange for protection against larger enemies. "Hey, we'll plant trees for you, water and care for them, if you'll give us a hand when ogres come to eat our cattle. Sound good?"</p><p></p><p>Two or three Treants are more than powerful enough to put paid to just about anything short of largish armies. Giant Bees for the honey - OMG, can you imagine the calorie count of a giant bee hive? Giant Fire Beetles for free light, garbage disposal and, in a pinch, source of food. Make friendly with the local pixie clan for protection. </p><p></p><p>So on and so forth. And that's ignoring the MOUNTAIN of stuff that's outside of the 5e Monster Manual. </p><p></p><p>Like I said, a D&D world that actually integrated the elements of D&D into the functioning of that world would be a really, really different place.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8438380, member: 22779"] Personally, I find the biggest issue with D&D worldbuilding to be the lack of integration with what's actually in the game. Never mind spells, that's a separate issue as are magic items. What about the Monster Manual? There are SO many things in there that would be exploited by our putative settlements. Imagine what a world with Treants, just as an example, would actually look like? Communities would help the Treants by clearing out dead woods and protecting in the forests, in exchange for protection against larger enemies. "Hey, we'll plant trees for you, water and care for them, if you'll give us a hand when ogres come to eat our cattle. Sound good?" Two or three Treants are more than powerful enough to put paid to just about anything short of largish armies. Giant Bees for the honey - OMG, can you imagine the calorie count of a giant bee hive? Giant Fire Beetles for free light, garbage disposal and, in a pinch, source of food. Make friendly with the local pixie clan for protection. So on and so forth. And that's ignoring the MOUNTAIN of stuff that's outside of the 5e Monster Manual. Like I said, a D&D world that actually integrated the elements of D&D into the functioning of that world would be a really, really different place. [/QUOTE]
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