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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Dire Bare" data-source="post: 8439595" data-attributes="member: 18182"><p>In a standard fantasy world . . . . farmers are not in constant danger of being eaten by monsters.</p><p></p><p>The occasional monster is a threat, just as is the occasional bandit or natural disaster. But monster attacks are not happening on a regular basis.</p><p></p><p>We sometimes view fantasy world-building from the lens of the D&D play table . . . . as player characters, we focus on the monster slaying, we rarely interact with farmers unless we're trying to save them from a rampaging monster! It can skew perceptions.</p><p></p><p>It's the same world-building issue that sees PC classes become common NPCs in the world, with wizards on every corner, selling "rare" magic items in shops in the market of every town . . . . or clerical healing and resurrection magic seen as commonplace . . . .</p><p></p><p>Now, if you want to build a world with common and constant monster attacks . . . . go for it! There are examples in the literature, for sure. </p><p></p><p>I just stumbled back on Matt Forbeck's Shotguns & Sorcery setting, which builds a world overrun by the undead, with those left alive retreating to a single city protected by a dragon . . . . this world is overrun by monsters! If I remember correctly . . . the inhabitants of the last city send out armed foraging parties for food and resources, grow crops within the city walls, sometimes utilizing D&D magic to maximize gains. It's a cool setting, but not your typical D&D campaign or fantasy world.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8439595, member: 18182"] In a standard fantasy world . . . . farmers are not in constant danger of being eaten by monsters. The occasional monster is a threat, just as is the occasional bandit or natural disaster. But monster attacks are not happening on a regular basis. We sometimes view fantasy world-building from the lens of the D&D play table . . . . as player characters, we focus on the monster slaying, we rarely interact with farmers unless we're trying to save them from a rampaging monster! It can skew perceptions. It's the same world-building issue that sees PC classes become common NPCs in the world, with wizards on every corner, selling "rare" magic items in shops in the market of every town . . . . or clerical healing and resurrection magic seen as commonplace . . . . Now, if you want to build a world with common and constant monster attacks . . . . go for it! There are examples in the literature, for sure. I just stumbled back on Matt Forbeck's Shotguns & Sorcery setting, which builds a world overrun by the undead, with those left alive retreating to a single city protected by a dragon . . . . this world is overrun by monsters! If I remember correctly . . . the inhabitants of the last city send out armed foraging parties for food and resources, grow crops within the city walls, sometimes utilizing D&D magic to maximize gains. It's a cool setting, but not your typical D&D campaign or fantasy world. [/QUOTE]
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