Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Need wheat. Too dangerous. (worldbuilding)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8443819" data-attributes="member: 85555"><p>Sure. I think whether for realism or for a deeper setting, the original structure of Ravenloft (well original in the black box era, when it became a full setting) was to present things in a somewhat bare bones fashion with the understanding that the blanks were populated with more material. I am not saying put in no effort, and say it doesn't make sense, then call it a day. I am saying the original setting always struck me as more dreamlike, as not placing particular emphasis on things like where the grain comes from. I do think the people who populate it should feel like full realized characters though. Because I just don't like treating them as vacuous constructs (even if they are constructed by the dark powers, I find it more interesting that they'd be complete people). So in no way here am I saying put in no effort. Most of the fun in Ravenloft is taking that bare bones foundation and making it your own (this is why the WW stuff never really appealed to me, it was almost too fleshed out, and in directions that I just never imagined the setting going personally). The question is just what direction that effort should go. My attention was generally directed more towards things like creating interesting locations, villains, etc. I don't get as deep into realistic world building in Ravenloft the way I would in a more grounded setting (because the dark powers themselves can explain a lot of stuff that exists on the periphery of logic).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8443819, member: 85555"] Sure. I think whether for realism or for a deeper setting, the original structure of Ravenloft (well original in the black box era, when it became a full setting) was to present things in a somewhat bare bones fashion with the understanding that the blanks were populated with more material. I am not saying put in no effort, and say it doesn't make sense, then call it a day. I am saying the original setting always struck me as more dreamlike, as not placing particular emphasis on things like where the grain comes from. I do think the people who populate it should feel like full realized characters though. Because I just don't like treating them as vacuous constructs (even if they are constructed by the dark powers, I find it more interesting that they'd be complete people). So in no way here am I saying put in no effort. Most of the fun in Ravenloft is taking that bare bones foundation and making it your own (this is why the WW stuff never really appealed to me, it was almost too fleshed out, and in directions that I just never imagined the setting going personally). The question is just what direction that effort should go. My attention was generally directed more towards things like creating interesting locations, villains, etc. I don't get as deep into realistic world building in Ravenloft the way I would in a more grounded setting (because the dark powers themselves can explain a lot of stuff that exists on the periphery of logic). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need wheat. Too dangerous. (worldbuilding)
Top