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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8443825"><p>I think originally it was just speculated as part of a wider sense of mystery (the old books just asked questions to give you the sense that the dark powers were fathomless). I can't comment on the CoS reasoning, but personally I tend to agree that I just don't enjoy NPCs who are designed this way. I liked how in the old ravenloft modules and novels people felt like they were fully fleshed out. And this is a perfectly valid preference if you want Ravenloft that is more sensible. There has always been a back and forth on that, a tension between having Ravenloft be more out of time, and dreamlike, and more grounded. At the same time, I think the WW book was odd in that it leaned heavily into many of the dreamlike qualities (like the distance thing I mentioned). While black box was intended more as a weekend in hell, I actually ran it as a full campaign. Having it be dreamlike doesn't mean it needs to be shallow or thin. It was a full world to me, just not one grounded in things like the fine details of trade and agriculture (and that is stuff I have a deep interest in otherwise: one of my favorite books is the Wheels of Commerce). But for a gothic setting, I really like something that feels ore Hammer Film and more dreamlike (which I think the black box nailed).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8443825"] I think originally it was just speculated as part of a wider sense of mystery (the old books just asked questions to give you the sense that the dark powers were fathomless). I can't comment on the CoS reasoning, but personally I tend to agree that I just don't enjoy NPCs who are designed this way. I liked how in the old ravenloft modules and novels people felt like they were fully fleshed out. And this is a perfectly valid preference if you want Ravenloft that is more sensible. There has always been a back and forth on that, a tension between having Ravenloft be more out of time, and dreamlike, and more grounded. At the same time, I think the WW book was odd in that it leaned heavily into many of the dreamlike qualities (like the distance thing I mentioned). While black box was intended more as a weekend in hell, I actually ran it as a full campaign. Having it be dreamlike doesn't mean it needs to be shallow or thin. It was a full world to me, just not one grounded in things like the fine details of trade and agriculture (and that is stuff I have a deep interest in otherwise: one of my favorite books is the Wheels of Commerce). But for a gothic setting, I really like something that feels ore Hammer Film and more dreamlike (which I think the black box nailed). [/QUOTE]
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