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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Bedrockgames" data-source="post: 8445068" data-attributes="member: 85555"><p>Again, some people have always wanted more grounded realism in Ravenloft. But I think the thing is this isn't a 'this way or that way is better'. What you are saying sounds to me like a valid preference, but as a critique, I think it falls short when you are dealing with a setting inspired by a genre that includes dream-like qualities and even dream-like logic. In the original boxed set there is even a domain where reality changes shape behind you. This is a place created by the dark powers. What the dark powers are exactly isn't known, but they can create new worlds, fill them with inhabitants, and change the land around you. In a setting like this there is plenty of room for cause and effect to not always work how we expect, there is even valid reason why you'd want to disrupt peoples' logical expectations (to build the sense of something not quite being right; a glitch in the matrix). For some players, something like the rabbit not having an obvious food source is going to be a source of disrupting their disbelief, but for others, it adds to the surreal nature of the setting. The problem is you can't please both preferences. The setting can go in either direction. I think it would be a very different story if the aim and purpose of the setting was to be a more plausible place. But I see both preferences as entirely valid.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8445068, member: 85555"] Again, some people have always wanted more grounded realism in Ravenloft. But I think the thing is this isn't a 'this way or that way is better'. What you are saying sounds to me like a valid preference, but as a critique, I think it falls short when you are dealing with a setting inspired by a genre that includes dream-like qualities and even dream-like logic. In the original boxed set there is even a domain where reality changes shape behind you. This is a place created by the dark powers. What the dark powers are exactly isn't known, but they can create new worlds, fill them with inhabitants, and change the land around you. In a setting like this there is plenty of room for cause and effect to not always work how we expect, there is even valid reason why you'd want to disrupt peoples' logical expectations (to build the sense of something not quite being right; a glitch in the matrix). For some players, something like the rabbit not having an obvious food source is going to be a source of disrupting their disbelief, but for others, it adds to the surreal nature of the setting. The problem is you can't please both preferences. The setting can go in either direction. I think it would be a very different story if the aim and purpose of the setting was to be a more plausible place. But I see both preferences as entirely valid. [/QUOTE]
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