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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8445388"><p>It depends on what they focus on. Things in Ravenloft do tend to be a puzzle (you are often not just facing a standard vampire, but a vampire with special immunities, and weakness tied to its history....so investigating its past, trial and error, etc are important to solving the puzzle). That can be done at the domain level but its very heavy handed to have campaigns that are all about confronting domain lords (you can take the logic that makes a domain lord and make any number of villains from it). You do need some kind of logic to the puzzle, but it just doesn't have to revolve around things like how the rabbits are surviving in winter (and can't remember the details on that domain so not sure if that particular case has an answer or is more in the surreal realm: a lot of Ravenloft is sparse and bare bones with the GM needing to fill in the blanks). It is more of the logic of poetic justice. It is more literary thinking than literal thinking: i.e. what in the past might shed light on what weapon would serve as a symbol strong enough to destroy them. Or given the way this ghost died, what might we do to lay it to rest. That kind of thing</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8445388"] It depends on what they focus on. Things in Ravenloft do tend to be a puzzle (you are often not just facing a standard vampire, but a vampire with special immunities, and weakness tied to its history....so investigating its past, trial and error, etc are important to solving the puzzle). That can be done at the domain level but its very heavy handed to have campaigns that are all about confronting domain lords (you can take the logic that makes a domain lord and make any number of villains from it). You do need some kind of logic to the puzzle, but it just doesn't have to revolve around things like how the rabbits are surviving in winter (and can't remember the details on that domain so not sure if that particular case has an answer or is more in the surreal realm: a lot of Ravenloft is sparse and bare bones with the GM needing to fill in the blanks). It is more of the logic of poetic justice. It is more literary thinking than literal thinking: i.e. what in the past might shed light on what weapon would serve as a symbol strong enough to destroy them. Or given the way this ghost died, what might we do to lay it to rest. That kind of thing [/QUOTE]
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Need wheat. Too dangerous. (worldbuilding)
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