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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Chaosmancer" data-source="post: 8445677" data-attributes="member: 6801228"><p>Your defense of modern maps was to talk about how Ed Greenwood made them when he was 16. So, if he had no creative control over them... why does it matter how old he was when he made them? He doesn't have any creative control over them and hasn't for decades according to you.</p><p></p><p></p><p></p><p>Sure, but you didn't make that argument. You made the argument that we should be nice to Greenwood because he created the realms when he was 16, and challenged people if they thought they could do so well when they were 16. </p><p></p><p>But that has nothing to do with the last decade and a half of releases, the modern maps we brought up, or the grown men who have been designing them. </p><p></p><p>Yes, there is a legitimate argument to be made that changing the success is a problem. If you'd made that argument, I wouldn't have argued against you. But that wasn't the argument you went with.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8445677, member: 6801228"] Your defense of modern maps was to talk about how Ed Greenwood made them when he was 16. So, if he had no creative control over them... why does it matter how old he was when he made them? He doesn't have any creative control over them and hasn't for decades according to you. Sure, but you didn't make that argument. You made the argument that we should be nice to Greenwood because he created the realms when he was 16, and challenged people if they thought they could do so well when they were 16. But that has nothing to do with the last decade and a half of releases, the modern maps we brought up, or the grown men who have been designing them. Yes, there is a legitimate argument to be made that changing the success is a problem. If you'd made that argument, I wouldn't have argued against you. But that wasn't the argument you went with. [/QUOTE]
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Need wheat. Too dangerous. (worldbuilding)
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