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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Hussar" data-source="post: 8447413" data-attributes="member: 22779"><p>Heh, maybe we could avoid this whole town/village thing if we just call them Oppidum <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, really, hillforts and oppidum were common all across Europe once upon a time and, IMO, probably represent the standard D&D settlement far more than what we generally see in the books:</p><p></p><p><img src="https://i.pinimg.com/originals/18/e6/13/18e613b37587aaa544a445abe1b790de.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>As far as wyverns go, maybe they are scared away by the giant bees. Cultivating giant insect nests might be a really good deterrent for keeping out a lot of the less persistent predators. Ankhegs are known for making soil grow better and could certainly be worked around. Sure, it might cost you some sheep or whatnot to keep them away from the settlement, but, again, it's potentially possible.</p><p></p><p>Really, IMO, the bigger issue here is that D&D often wants to keep it's settlements as close to medieval Europe (by and large) as possible without looking too closely into the implications of the game world itself because, frankly, that's too much work for too little reward.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8447413, member: 22779"] Heh, maybe we could avoid this whole town/village thing if we just call them Oppidum :D But, really, hillforts and oppidum were common all across Europe once upon a time and, IMO, probably represent the standard D&D settlement far more than what we generally see in the books: [img]https://i.pinimg.com/originals/18/e6/13/18e613b37587aaa544a445abe1b790de.jpg[/img] As far as wyverns go, maybe they are scared away by the giant bees. Cultivating giant insect nests might be a really good deterrent for keeping out a lot of the less persistent predators. Ankhegs are known for making soil grow better and could certainly be worked around. Sure, it might cost you some sheep or whatnot to keep them away from the settlement, but, again, it's potentially possible. Really, IMO, the bigger issue here is that D&D often wants to keep it's settlements as close to medieval Europe (by and large) as possible without looking too closely into the implications of the game world itself because, frankly, that's too much work for too little reward. [/QUOTE]
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Need wheat. Too dangerous. (worldbuilding)
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