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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Ancalagon" data-source="post: 8447868" data-attributes="member: 23"><p>a few comments:</p><p></p><ul> <li data-xf-list-type="ul">I don't think a caster can cast cantrips indefinitely. Your mind will get tired. But still, useful</li> <li data-xf-list-type="ul">I know that wizards are not very common, but this isn't even a level 1 wizard - it's someone with the magical powers provided by the feat "magical adept" - a hedge mage, if you will.</li> <li data-xf-list-type="ul">Familiars could be used to carry small messages between villages</li> <li data-xf-list-type="ul">the <em>sheer utility</em> of magic should have a major impact on the acceptability of spellcasting in general. Would necromancy be so bad if the local necromancer raises some skeletons to help in the heavy labor period of the year (harvest and plowing/planting, normally)?</li> <li data-xf-list-type="ul">another example of the "hedge mage" would be an NPC with the feat "ritual caster"</li> </ul><p></p><p>When something is useful for survival, people use it.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8447868, member: 23"] a few comments: [LIST] [*]I don't think a caster can cast cantrips indefinitely. Your mind will get tired. But still, useful [*]I know that wizards are not very common, but this isn't even a level 1 wizard - it's someone with the magical powers provided by the feat "magical adept" - a hedge mage, if you will. [*]Familiars could be used to carry small messages between villages [*]the [I]sheer utility[/I] of magic should have a major impact on the acceptability of spellcasting in general. Would necromancy be so bad if the local necromancer raises some skeletons to help in the heavy labor period of the year (harvest and plowing/planting, normally)? [*]another example of the "hedge mage" would be an NPC with the feat "ritual caster" [/LIST] When something is useful for survival, people use it. [/QUOTE]
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