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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Bedrockgames" data-source="post: 8448861" data-attributes="member: 85555"><p>One observation for me with Ravenloft discussions is they often reduce this topic to a binary: all surreal and fake versus super detailed and the counting the grains. My sense from the period where I was most invested in the line, is it was more of a balance. In most of the books, supplements, novels, the people lived in a world that to them was real, it just had a different cosmology and was subject to the whims of the dark powers and the lords (so a certain unreality and dreaminess could creep in; we didn't tend to squint to hard at the logic of whether the homesteads and villages in Tepest had a sustainable ecosystem, but we did expect the people there to act and feel like real people. There was always this argument on the edges, or maybe just a question, of how real it all was (given the premise of the setting). Reading Tapestry of Dark Souls those characters all felt like they inhabited a real place (even if it wasn't a place that attempted to explain population sizes, food sources with anything more than a broad stroke). But I feel like people not being real, or less real than in other worlds is something that worked better in specific domains where that might be a theme (for example a domain with a mad lord).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8448861, member: 85555"] One observation for me with Ravenloft discussions is they often reduce this topic to a binary: all surreal and fake versus super detailed and the counting the grains. My sense from the period where I was most invested in the line, is it was more of a balance. In most of the books, supplements, novels, the people lived in a world that to them was real, it just had a different cosmology and was subject to the whims of the dark powers and the lords (so a certain unreality and dreaminess could creep in; we didn't tend to squint to hard at the logic of whether the homesteads and villages in Tepest had a sustainable ecosystem, but we did expect the people there to act and feel like real people. There was always this argument on the edges, or maybe just a question, of how real it all was (given the premise of the setting). Reading Tapestry of Dark Souls those characters all felt like they inhabited a real place (even if it wasn't a place that attempted to explain population sizes, food sources with anything more than a broad stroke). But I feel like people not being real, or less real than in other worlds is something that worked better in specific domains where that might be a theme (for example a domain with a mad lord). [/QUOTE]
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