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Need wheat. Too dangerous. (worldbuilding)
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<blockquote data-quote="Faolyn" data-source="post: 8448897" data-attributes="member: 6915329"><p>I prefer to run Ravenloft where the PCs are natives, so from that point of view the weirdness is either completely accepted or unable to be seen, because reality rewrites itself. Mind, it'd be a lot more overt now with VGR, but as I see it, that'll just make the players better realize just how deep the dread is.</p><p></p><p>I've had a ton of problems with CoS myself, and have had to write huge chunks of it, both to make it actually scary (to me, at least) and to remove some of the stupidity. I've grown to accept the souls thing, though. It kind of makes sense to me that the Dark Powers can make people but not actual souls. That's why they draw people in from other worlds--to steal their souls once they die, since it's no fun terrorizing soulless people.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8448897, member: 6915329"] I prefer to run Ravenloft where the PCs are natives, so from that point of view the weirdness is either completely accepted or unable to be seen, because reality rewrites itself. Mind, it'd be a lot more overt now with VGR, but as I see it, that'll just make the players better realize just how deep the dread is. I've had a ton of problems with CoS myself, and have had to write huge chunks of it, both to make it actually scary (to me, at least) and to remove some of the stupidity. I've grown to accept the souls thing, though. It kind of makes sense to me that the Dark Powers can make people but not actual souls. That's why they draw people in from other worlds--to steal their souls once they die, since it's no fun terrorizing soulless people. [/QUOTE]
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Need wheat. Too dangerous. (worldbuilding)
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