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<blockquote data-quote="Sejs" data-source="post: 3148471" data-attributes="member: 4910"><p>Binder / Conjurer could be dang cool. Also look into some of the summoning-related reserve feats from Complete Mage, and Incantation from UA.</p><p></p><p>Druid / Conjurer. Similar to above. Focus on being a master summoner, consider reserve feats, incantations, and some of the UA specialist abilities. Even though one of the UA variants has you lose your familiar, check with the DM to see if you can ditch your animal companion in order to get your familiar back. Then pick up the Improved Familiar feat to have some sort of cool extra-planar being that you bound with your super-cool summoning skills be your assistant.</p><p></p><p>Shadowcaster / Wizard with a focus on illusions and shadow magic, possibly using some of the illusionist trade-out abilities from UA if you want to specialize.</p><p></p><p>Warlock / Wizard. Straight or possibly spec necromancy. Kind of an functional academic study into the nature of magic and morality. Is using the tools of commonly-defined 'evil' for good ends still evil? That sort of thing.</p><p></p><p>Archivist / Wizard. Working to bridge the arcane/divine gap thru research and study.</p><p></p><p>Duskblade / Bard, Duskblade / Druid, or Bard / Druid. So friggin' elven it hurts.</p><p></p><p>Artificer / Wizard. A dwarven runesmith, earth mage, and magical architect. Digs constructs, too.</p><p></p><p>Dragon Shaman / Sorcerer. Kobold. Possibly take levels in Dragon Disciple later on (replacing Dragon Shaman progression). Consider taking Leadership and having all your people also be kobolds. </p><p></p><p>Spirit Shaman / Diviner. A spirit medium with eyes in other worlds and a few bats in their belfry.</p><p></p><p>Urban Ranger / Diviner. Quintessential magical gumshoe. Sam Spade in a pointy hat.</p><p></p><p>Cleric / Wizard. Priest of the God of Magic. I'd strongly suggest using the Cloistered Cleric variant for this one.</p><p></p><p>Fighter / Warmage, or Knight / Warmage. Pretty simple. Battlemage. Military uniforms, disciplined structure, and blowing stuff up. Nice synergy between the knight's challenge and the warmage's spellcasting, too.</p><p></p><p>Bard / Enchanter. King Talker and then some.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3148471, member: 4910"] Binder / Conjurer could be dang cool. Also look into some of the summoning-related reserve feats from Complete Mage, and Incantation from UA. Druid / Conjurer. Similar to above. Focus on being a master summoner, consider reserve feats, incantations, and some of the UA specialist abilities. Even though one of the UA variants has you lose your familiar, check with the DM to see if you can ditch your animal companion in order to get your familiar back. Then pick up the Improved Familiar feat to have some sort of cool extra-planar being that you bound with your super-cool summoning skills be your assistant. Shadowcaster / Wizard with a focus on illusions and shadow magic, possibly using some of the illusionist trade-out abilities from UA if you want to specialize. Warlock / Wizard. Straight or possibly spec necromancy. Kind of an functional academic study into the nature of magic and morality. Is using the tools of commonly-defined 'evil' for good ends still evil? That sort of thing. Archivist / Wizard. Working to bridge the arcane/divine gap thru research and study. Duskblade / Bard, Duskblade / Druid, or Bard / Druid. So friggin' elven it hurts. Artificer / Wizard. A dwarven runesmith, earth mage, and magical architect. Digs constructs, too. Dragon Shaman / Sorcerer. Kobold. Possibly take levels in Dragon Disciple later on (replacing Dragon Shaman progression). Consider taking Leadership and having all your people also be kobolds. Spirit Shaman / Diviner. A spirit medium with eyes in other worlds and a few bats in their belfry. Urban Ranger / Diviner. Quintessential magical gumshoe. Sam Spade in a pointy hat. Cleric / Wizard. Priest of the God of Magic. I'd strongly suggest using the Cloistered Cleric variant for this one. Fighter / Warmage, or Knight / Warmage. Pretty simple. Battlemage. Military uniforms, disciplined structure, and blowing stuff up. Nice synergy between the knight's challenge and the warmage's spellcasting, too. Bard / Enchanter. King Talker and then some. [/QUOTE]
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