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Needed: 12 'impossible' tasks (my players keep out!)
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<blockquote data-quote="Heathen72" data-source="post: 1269782" data-attributes="member: 7029"><p>I need a bit of help please.</p><p>I am running a faerie tale style game in a few days time, and I am looking for 12 epic tasks for a party of amazing characters to complete. </p><p></p><p>The party will be trying to help a young lad save the life of his true love - a young girl of who has been trapped by the cruel Mrs Thimblewinter (a old crone in the Baba Yaga mould) The party of adventurers (all one-shot characters) won't be uber-high level, but they <i>will</i> be able to take one skill at 'epic' levels. This means they will be able to buy this skill at half price and take it as high as they want. If they take it high enough they will be able to achieve 'mythical' results with those skills.</p><p></p><p>All I need now are the 12 'tasks' the boy (and his friends) will need to complete before Mrs Thimblewinter will release his love. They need to seem 'impossible' but ultimately achievable. This maybe because there is a loophole in the the way a task is worded, maybe because they use their skills in really cool ways, or maybe simply because they are very brave.</p><p></p><p>Indiana's trials in the Last Crusade are a good example of the sort of test I am after (he had a absurdly high dodge, astonishing knowledge of the arcane and loads of guts in his corner). Baron Munchausen's companions are good examples of what the party could be like with ridiculous skills. Neil Gaiman's Stardust (or any collection of faerie tales) will give you a good idea of the feel I am going for. </p><p></p><p>I've had a few ideas myself...</p><p></p><p>One idea is a series of barriers that need to be passed. The first can only be broached by someone pure of heart (maybe a paladin, maybe even someone with indistinguishable alignment cast on them?) The second will prevent the passage of anything that makes a sound (a mythical sneak role?) The third will only allow somone free of thought to pass (maybe they throw someone unconscious through the barrier - only to find that on the other side is a horrible (and hungry) beastie. Once each barrier is passed, a lever or some such device can be pulled to allow the others through, of course.</p><p></p><p>I have couple of other ideas, but I don't want to taint your thinking with them just yet. </p><p></p><p>Any other thoughts?</p></blockquote><p></p>
[QUOTE="Heathen72, post: 1269782, member: 7029"] I need a bit of help please. I am running a faerie tale style game in a few days time, and I am looking for 12 epic tasks for a party of amazing characters to complete. The party will be trying to help a young lad save the life of his true love - a young girl of who has been trapped by the cruel Mrs Thimblewinter (a old crone in the Baba Yaga mould) The party of adventurers (all one-shot characters) won't be uber-high level, but they <i>will</i> be able to take one skill at 'epic' levels. This means they will be able to buy this skill at half price and take it as high as they want. If they take it high enough they will be able to achieve 'mythical' results with those skills. All I need now are the 12 'tasks' the boy (and his friends) will need to complete before Mrs Thimblewinter will release his love. They need to seem 'impossible' but ultimately achievable. This maybe because there is a loophole in the the way a task is worded, maybe because they use their skills in really cool ways, or maybe simply because they are very brave. Indiana's trials in the Last Crusade are a good example of the sort of test I am after (he had a absurdly high dodge, astonishing knowledge of the arcane and loads of guts in his corner). Baron Munchausen's companions are good examples of what the party could be like with ridiculous skills. Neil Gaiman's Stardust (or any collection of faerie tales) will give you a good idea of the feel I am going for. I've had a few ideas myself... One idea is a series of barriers that need to be passed. The first can only be broached by someone pure of heart (maybe a paladin, maybe even someone with indistinguishable alignment cast on them?) The second will prevent the passage of anything that makes a sound (a mythical sneak role?) The third will only allow somone free of thought to pass (maybe they throw someone unconscious through the barrier - only to find that on the other side is a horrible (and hungry) beastie. Once each barrier is passed, a lever or some such device can be pulled to allow the others through, of course. I have couple of other ideas, but I don't want to taint your thinking with them just yet. Any other thoughts? [/QUOTE]
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