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General Tabletop Discussion
*Pathfinder & Starfinder
Needed: anti-elemental damage monster base
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<blockquote data-quote="Jarrod" data-source="post: 3381572" data-attributes="member: 13253"><p>MY PLAYERS STAY OUT!!! and all that. </p><p></p><p>All right, here's what's up. My PCs (12th level) are going to be assaulting an airship full of dragonspawn and other dragon-typed creatures. This group is well organized and good at using diverse races to maximum effect. </p><p></p><p>The mobile artillery forces are going to be Red Dragonspawn from MMIV - fire based creatures. I'm not expecting them to be able to do much damage, but they are a thread. They're also *screaming* out for someone to nail them with a Cone of Cold. What I'd like is to build a creature that serves as an elemental damage sink - so first you have to kill "the creature" and then wipe out the fire-based mooks. I'd also like to design "the creature" so that a rogue can go one-on-one and take it out; the party rogue hasn't been able to shine recently.</p><p></p><p>I have some ideas as to how to design this thing. The Dark template (+1 CR) for Hide in Plain Sight makes a rogue really handy. I was also thinking half-shadow dragon for the "oh, hell, negative levels" feeling. </p><p></p><p>That leaves the base. I'd like monster suggestions for what this beastie could be based off of. I doesn't need to be intelligent or particularly tough in melee; I'm looking for flavor more than anything else.</p></blockquote><p></p>
[QUOTE="Jarrod, post: 3381572, member: 13253"] MY PLAYERS STAY OUT!!! and all that. All right, here's what's up. My PCs (12th level) are going to be assaulting an airship full of dragonspawn and other dragon-typed creatures. This group is well organized and good at using diverse races to maximum effect. The mobile artillery forces are going to be Red Dragonspawn from MMIV - fire based creatures. I'm not expecting them to be able to do much damage, but they are a thread. They're also *screaming* out for someone to nail them with a Cone of Cold. What I'd like is to build a creature that serves as an elemental damage sink - so first you have to kill "the creature" and then wipe out the fire-based mooks. I'd also like to design "the creature" so that a rogue can go one-on-one and take it out; the party rogue hasn't been able to shine recently. I have some ideas as to how to design this thing. The Dark template (+1 CR) for Hide in Plain Sight makes a rogue really handy. I was also thinking half-shadow dragon for the "oh, hell, negative levels" feeling. That leaves the base. I'd like monster suggestions for what this beastie could be based off of. I doesn't need to be intelligent or particularly tough in melee; I'm looking for flavor more than anything else. [/QUOTE]
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*Pathfinder & Starfinder
Needed: anti-elemental damage monster base
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