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<blockquote data-quote="Dalamar" data-source="post: 4312201" data-attributes="member: 358"><p>I made these before the books came out and haven't checked if the math holds up at all, not to mention that they aren't exactly what you asked for. But they are a start point.</p><p></p><p>Duergar Slaver, Level 3 Soldier</p><p>Medium Natural Humanoid (Duergar)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Darkvision, Perception +2</p><p><strong>HP</strong> 47; <strong>Bloodied</strong> 23</p><p><strong>AC</strong> 17; <strong>Fort</strong> 15 <strong>Ref</strong> 13 <strong>Will</strong> 15</p><p>-------------</p><p>Speed 5</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Branding Iron</strong> (Standard; at-will) * Weapon, Fire</p><p>+5 vs. AC; 1d6+3 damage AND ongoing 5 fire damage (save ends)</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Manacles</strong> (Standard; at-will) * Weapon</p><p>Reach 2; +6 vs. AC; 1d6+2 damage and the target is marked until the end of this creature's next turn. See also Entangling Manacles</p><p><strong>Entangling Manacles</strong> (Swift; Recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> )</p><p>When the slaver hits with Manacles; +6 vs. Ref; Prone</p><p>--------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Dwarven</p><p><strong>Skills</strong> Intimidate +9</p><p><strong>Str</strong> 16 (+4) <strong>Dex</strong> 14 (+3) <strong>Wis</strong> 12 (+2)</p><p><strong>Con</strong> 15 (+3) <strong>Int</strong> 12 (+2) <strong>Cha</strong> 16 (+4)</p><p></p><p>Duergar Hammerer, Level 3 Brute</p><p>Medium Natural Humanoid (Duergar)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Darkvision, Perception +1</p><p><strong>HP</strong> 56; <strong>Bloodied</strong> 28</p><p><strong>AC</strong> 15; <strong>Fort</strong> 17 <strong>Ref</strong> 12 <strong>Will</strong> 14</p><p>--------------</p><p><strong>Speed</strong> 5</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Hammer</strong> (Standard; at-will) * Weapon</p><p>+6 vs. AC; 1d8+4 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Overhead Blow</strong> (Standard; at-will) * Weapon</p><p>+4 vs. AC; 1d8+8 damage. <em>Miss:</em> Followup</p><p><em>Followup:</em> +7 vs. Ref; Prone</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Resounding Blow</strong> (Standard; encounter) * Weapon</p><p>+5 vs. Fort; 1d8+4 damage AND Dazed until the end of this creature's next turn.</p><p><strong>Hit Them When They're Down</strong></p><p>+5 damage against prone creatures</p><p>---------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Dwarven</p><p><strong>Str</strong> 18 (+5) <strong>Dex</strong> 13 (+2) <strong>Wis</strong> 10 (+1)</p><p><strong>Con</strong> 16 (+4) <strong>Int</strong> 9 (+0) <strong>Cha</strong> 12 (+2)</p><p></p><p>Duergar Hammer Priest, Level 4 Soldier (Leader)</p><p>Medium Natural Humanoid (Duergar)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Darkvision, Perception +4</p><p><strong>HP</strong> 53; <strong>Bloodied</strong> 26</p><p><strong>AC</strong> 20; <strong>Fort</strong> 15 <strong>Ref</strong> 15 <strong>Will</strong> 15</p><p>-----------</p><p>Speed 5</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Warhammer</strong> (Standard; at-will) * Weapon</p><p>+7 vs. AC; 1d10+2 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Hammer Space</strong> (Standard; Recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) * Weapon</p><p>+6 vs. Fort; 1d10+2 damage AND push 1 square AND slide adjacent ally to the space that the target left</p><p> <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Hammer Time</strong> (Standard; Encounter)</p><p> Close Blast 4; allied duergar in the area can make a free basic attack OR recharge a recharging or encounter ability</p><p><strong>Can't Touch This</strong> </p><p>Adjacent duergar allies can use this creature's AC or Defenses when attacked by a <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> attack. </p><p>-------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Dwarven</p><p><strong>Str</strong> 15 (+4) <strong>Dex</strong> 16 (+5) <strong>Wis</strong> 14 (+4)</p><p><strong>Con</strong> 13 (+3) <strong>Int</strong> 12 (+3) <strong>Cha</strong> 15 (+4)</p><p></p><p>Enlarged Duergar, Level 3 Elite Brute</p><p>Large Natural Humanoid (Duergar)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Darkvision, Perception +2</p><p><strong>HP</strong> 108; <strong>Bloodied</strong> 54</p><p><strong>AC</strong> 18; <strong>Fort</strong> 17 <strong>Ref</strong> 13 <strong>Will</strong> 14</p><p><strong>Saving Throws</strong> +2</p><p><strong>AP</strong> 1</p><p>----------------</p><p>Speed 6</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Warhammer</strong> (Standard; at-will) * Weapon</p><p>Reach 2; +8 vs. AC; 2d8+6 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shield Slam</strong> (Standard; at-will) * Weapon</p><p>Can use when charging; +6 vs. AC; 1d12+4 damage AND Push 2 squares</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Groundbreaking Theory</strong> (Standard; Recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) * Weapon</p><p>+6 vs. AC; 2d12+4 damage AND the target's square becomes difficult terrain</p><p>If the target has a space larger than 1 square, choose 1 square within the target's space and within this creature's reach</p><p><strong>And Stay Down</strong> (Immediate Reaction, when an enemy within 2 squares becomes prone; Recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) </p><p>This creature makes an immediate Warhammer attack against that enemy</p><p>-----------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Languages</p><p><strong>Str</strong> 22 (+7) <strong>Dex</strong> 8 (+0) <strong>Wis</strong> 12 (+2)</p><p><strong>Con</strong> 14 (+4) <strong>Int</strong> 10 (+1) <strong>Cha</strong> 11 (+1)</p></blockquote><p></p>
[QUOTE="Dalamar, post: 4312201, member: 358"] I made these before the books came out and haven't checked if the math holds up at all, not to mention that they aren't exactly what you asked for. But they are a start point. Duergar Slaver, Level 3 Soldier Medium Natural Humanoid (Duergar) [b]Init[/b] +3; [b]Senses[/b] Darkvision, Perception +2 [b]HP[/b] 47; [b]Bloodied[/b] 23 [b]AC[/b] 17; [b]Fort[/b] 15 [b]Ref[/b] 13 [b]Will[/b] 15 ------------- Speed 5 :bmelee: [b]Branding Iron[/b] (Standard; at-will) * Weapon, Fire +5 vs. AC; 1d6+3 damage AND ongoing 5 fire damage (save ends) :melee: [b]Manacles[/b] (Standard; at-will) * Weapon Reach 2; +6 vs. AC; 1d6+2 damage and the target is marked until the end of this creature's next turn. See also Entangling Manacles [b]Entangling Manacles[/b] (Swift; Recharge :6: ) When the slaver hits with Manacles; +6 vs. Ref; Prone -------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Dwarven [b]Skills[/b] Intimidate +9 [b]Str[/b] 16 (+4) [b]Dex[/b] 14 (+3) [b]Wis[/b] 12 (+2) [b]Con[/b] 15 (+3) [b]Int[/b] 12 (+2) [b]Cha[/b] 16 (+4) Duergar Hammerer, Level 3 Brute Medium Natural Humanoid (Duergar) [b]Init[/b] +2; [b]Senses[/b] Darkvision, Perception +1 [b]HP[/b] 56; [b]Bloodied[/b] 28 [b]AC[/b] 15; [b]Fort[/b] 17 [b]Ref[/b] 12 [b]Will[/b] 14 -------------- [b]Speed[/b] 5 :bmelee: [b]Hammer[/b] (Standard; at-will) * Weapon +6 vs. AC; 1d8+4 damage :melee: [b]Overhead Blow[/b] (Standard; at-will) * Weapon +4 vs. AC; 1d8+8 damage. [i]Miss:[/i] Followup [i]Followup:[/i] +7 vs. Ref; Prone :melee: [b]Resounding Blow[/b] (Standard; encounter) * Weapon +5 vs. Fort; 1d8+4 damage AND Dazed until the end of this creature's next turn. [b]Hit Them When They're Down[/b] +5 damage against prone creatures --------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Dwarven [b]Str[/b] 18 (+5) [b]Dex[/b] 13 (+2) [b]Wis[/b] 10 (+1) [b]Con[/b] 16 (+4) [b]Int[/b] 9 (+0) [b]Cha[/b] 12 (+2) Duergar Hammer Priest, Level 4 Soldier (Leader) Medium Natural Humanoid (Duergar) [b]Init[/b] +5; [b]Senses[/b] Darkvision, Perception +4 [b]HP[/b] 53; [b]Bloodied[/b] 26 [b]AC[/b] 20; [b]Fort[/b] 15 [b]Ref[/b] 15 [b]Will[/b] 15 ----------- Speed 5 :bmelee: [b]Warhammer[/b] (Standard; at-will) * Weapon +7 vs. AC; 1d10+2 damage :melee: [b]Hammer Space[/b] (Standard; Recharge :5: :6: ) * Weapon +6 vs. Fort; 1d10+2 damage AND push 1 square AND slide adjacent ally to the space that the target left :close: [b]Hammer Time[/b] (Standard; Encounter) Close Blast 4; allied duergar in the area can make a free basic attack OR recharge a recharging or encounter ability [b]Can't Touch This[/b] Adjacent duergar allies can use this creature's AC or Defenses when attacked by a :melee: or :ranged: attack. ------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Dwarven [b]Str[/b] 15 (+4) [b]Dex[/b] 16 (+5) [b]Wis[/b] 14 (+4) [b]Con[/b] 13 (+3) [b]Int[/b] 12 (+3) [b]Cha[/b] 15 (+4) Enlarged Duergar, Level 3 Elite Brute Large Natural Humanoid (Duergar) [b]Init[/b] +5; [b]Senses[/b] Darkvision, Perception +2 [b]HP[/b] 108; [b]Bloodied[/b] 54 [b]AC[/b] 18; [b]Fort[/b] 17 [b]Ref[/b] 13 [b]Will[/b] 14 [b]Saving Throws[/b] +2 [b]AP[/b] 1 ---------------- Speed 6 :bmelee: [b]Warhammer[/b] (Standard; at-will) * Weapon Reach 2; +8 vs. AC; 2d8+6 damage :melee: [b]Shield Slam[/b] (Standard; at-will) * Weapon Can use when charging; +6 vs. AC; 1d12+4 damage AND Push 2 squares :melee: [b]Groundbreaking Theory[/b] (Standard; Recharge :5: :6: ) * Weapon +6 vs. AC; 2d12+4 damage AND the target's square becomes difficult terrain If the target has a space larger than 1 square, choose 1 square within the target's space and within this creature's reach [b]And Stay Down[/b] (Immediate Reaction, when an enemy within 2 squares becomes prone; Recharge :6: ) This creature makes an immediate Warhammer attack against that enemy ----------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Languages [b]Str[/b] 22 (+7) [b]Dex[/b] 8 (+0) [b]Wis[/b] 12 (+2) [b]Con[/b] 14 (+4) [b]Int[/b] 10 (+1) [b]Cha[/b] 11 (+1) [/QUOTE]
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