Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Needed: Villain manerism/idiom/quote
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Killer Shrike" data-source="post: 113487" data-attributes="member: 1829"><p>The Common Philosophy Schema (we are all but memory and dust..):</p><p></p><p>Posit a common philisophical belief of the villain; something very common sensical but abstruse enough to be unusual and preferrably fatalistic. Have seedlings utter this belief before fighting, dying or doing something counter to the PCs best interests. The PCs will probably think they are dealing with a cult or somesuch at first.</p><p></p><p>PC: "Barkeep; a frosty mug with your darkest to the brim for each of us." Turns to fellow party member known for intelligence; "So what was the deal with that crazy street thug that attacked us? He was talkin' some serious nonsense...what was it again? 'Memory and Dream, Thought and Deed ....and what was it a again?"</p><p></p><p>Tavern Keeper: "I believe it goes 'Memory and Dream, Thought and Deed, Idea and Seed'. Its a common saying around here. Here's your drinks noble sirs."; as the seeded Tavern Keeper slides poisoned beers to the PC's....</p><p>***********************************************</p><p>The Hydra Schema (cut off one head...etc):</p><p></p><p>Have a wide variety of seedlings address the group, using the plural 'We'. In this scenario the mystery isnt to realize that the subjects are mind-dupes but instead to figure out what kind of bizarre fanatical cult the group has stumbled upon. It hides the true plot in plain sight by making it look like something else.</p><p></p><p>7 year old girl: "We see you havent decided to stop meddling yet. Youre wasting your time; we are everywhere; we see everything. Your thoughts are transparent to us, your attempts to stop us laughable. Leave, or become one with us. Your doom is upon you for we are Many, while you are few." </p><p></p><p>hero: "What the #$#@?!!!"</p><p>***********************************************</p><p>BTW: Since the subjects of Mind Seed diverge along thier own path once they are seeded, the subjects would have independence, but any Psion of high enough level to Seed them in the first place should have another telepathic power with which to coerce his mind-clones. </p><p></p><p>Otherwise, the subjects would be independant operators. Also, depending on the personality of the Psion, his seedlings may vie with him for control if he doesnt coerce them in some fashion.</p><p></p><p>If I were to pull this off, I would try to lead the players to the belief that they were dealing with a Cult of Erythnul (the Many), as I run a Greyhawk campaign. I would leave red herring type clues to mislead them as long as possible and maintain the mystery. </p><p></p><p>Baring that, I might try something like a Fight Club spin, where the Psion was trying to pull off something like the overthrow of a government via his army of mind-seeded minions and the PCs just sort of stumbled into it from the flanks. To add to the confusion, the government might well be corrupt and oppressive and there are a goodly number of non-mindseeded people in this organization, many of whom are actually good people working to cast off a tyrannical regime (what does Tyler Durden look like!?!). Thus the moral quandry is introduced to the mix, as the Psion's organization is not necessarily all bad, but the methods the Psion is using are.</p><p>*****************************************</p><p>All the BLAH BLAH BLAH aside, I would be interested in knowing how you use the Mind Seed concept and how it works out.....</p></blockquote><p></p>
[QUOTE="Killer Shrike, post: 113487, member: 1829"] The Common Philosophy Schema (we are all but memory and dust..): Posit a common philisophical belief of the villain; something very common sensical but abstruse enough to be unusual and preferrably fatalistic. Have seedlings utter this belief before fighting, dying or doing something counter to the PCs best interests. The PCs will probably think they are dealing with a cult or somesuch at first. PC: "Barkeep; a frosty mug with your darkest to the brim for each of us." Turns to fellow party member known for intelligence; "So what was the deal with that crazy street thug that attacked us? He was talkin' some serious nonsense...what was it again? 'Memory and Dream, Thought and Deed ....and what was it a again?" Tavern Keeper: "I believe it goes 'Memory and Dream, Thought and Deed, Idea and Seed'. Its a common saying around here. Here's your drinks noble sirs."; as the seeded Tavern Keeper slides poisoned beers to the PC's.... *********************************************** The Hydra Schema (cut off one head...etc): Have a wide variety of seedlings address the group, using the plural 'We'. In this scenario the mystery isnt to realize that the subjects are mind-dupes but instead to figure out what kind of bizarre fanatical cult the group has stumbled upon. It hides the true plot in plain sight by making it look like something else. 7 year old girl: "We see you havent decided to stop meddling yet. Youre wasting your time; we are everywhere; we see everything. Your thoughts are transparent to us, your attempts to stop us laughable. Leave, or become one with us. Your doom is upon you for we are Many, while you are few." hero: "What the #$#@?!!!" *********************************************** BTW: Since the subjects of Mind Seed diverge along thier own path once they are seeded, the subjects would have independence, but any Psion of high enough level to Seed them in the first place should have another telepathic power with which to coerce his mind-clones. Otherwise, the subjects would be independant operators. Also, depending on the personality of the Psion, his seedlings may vie with him for control if he doesnt coerce them in some fashion. If I were to pull this off, I would try to lead the players to the belief that they were dealing with a Cult of Erythnul (the Many), as I run a Greyhawk campaign. I would leave red herring type clues to mislead them as long as possible and maintain the mystery. Baring that, I might try something like a Fight Club spin, where the Psion was trying to pull off something like the overthrow of a government via his army of mind-seeded minions and the PCs just sort of stumbled into it from the flanks. To add to the confusion, the government might well be corrupt and oppressive and there are a goodly number of non-mindseeded people in this organization, many of whom are actually good people working to cast off a tyrannical regime (what does Tyler Durden look like!?!). Thus the moral quandry is introduced to the mix, as the Psion's organization is not necessarily all bad, but the methods the Psion is using are. ***************************************** All the BLAH BLAH BLAH aside, I would be interested in knowing how you use the Mind Seed concept and how it works out..... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Needed: Villain manerism/idiom/quote
Top