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<blockquote data-quote="Rechan" data-source="post: 4421363" data-attributes="member: 54846"><p>Diagnial movements are 1 move, instead of counting as 2.</p><p></p><p>A 5' step is called a Shift. </p><p></p><p>Everyone has abilities, which you could consider "spells". All abilities are either: Usable all the time, usable once per fight, or usable once per day. The "Usable all the time" powers, called At-Wills, are better than just a basic attack ("I swing my sword"). For instance, Cleave is an At-Will ability that attacks one foe, and does Str mod damage to an adjacent foe - you can do this all day long. </p><p></p><p>In most cases, very few things impose a negative - usually they offer a bonus to the attacker. For instance, Combat Advantage (the 4e term for being flat footed) gives a flat +2 bonus (and allows rogues to sneak attack). No loss of dex penalty. </p><p></p><p>Grapple is just called Grab, and all it does is render someone unable to run away. It's a simple x vs. y attack, and to escape you use skills vs. defenses. </p><p></p><p>Fights are not 4 Pcs vs 1 monster. They are 4 Pcs vs. 4 monsters. To build an encounter, you take a flat xp sum, and add monsters until you get to your desired total. (For instance, 4 level 1 PCs = 400xp encounter. That equals 4 level 1 monsters, 3 second level monsters, two fifth level monsters, and so on).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4421363, member: 54846"] Diagnial movements are 1 move, instead of counting as 2. A 5' step is called a Shift. Everyone has abilities, which you could consider "spells". All abilities are either: Usable all the time, usable once per fight, or usable once per day. The "Usable all the time" powers, called At-Wills, are better than just a basic attack ("I swing my sword"). For instance, Cleave is an At-Will ability that attacks one foe, and does Str mod damage to an adjacent foe - you can do this all day long. In most cases, very few things impose a negative - usually they offer a bonus to the attacker. For instance, Combat Advantage (the 4e term for being flat footed) gives a flat +2 bonus (and allows rogues to sneak attack). No loss of dex penalty. Grapple is just called Grab, and all it does is render someone unable to run away. It's a simple x vs. y attack, and to escape you use skills vs. defenses. Fights are not 4 Pcs vs 1 monster. They are 4 Pcs vs. 4 monsters. To build an encounter, you take a flat xp sum, and add monsters until you get to your desired total. (For instance, 4 level 1 PCs = 400xp encounter. That equals 4 level 1 monsters, 3 second level monsters, two fifth level monsters, and so on). [/QUOTE]
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