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Needing Help With New Campaign Ideas
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<blockquote data-quote="S'mon" data-source="post: 6072676" data-attributes="member: 463"><p>I would start with one campaign plot and one locale. Eg for a Game of Thrones style campaign you could start at a regional power centre like Winterfell with the 1st level PCs as young nobles, retainers etc. They initially deal with local events such as brigands, raiders, border clashes, wandering monsters, and local politics. Let the players get to know their PCs, gain XP and a few levels, maybe to ca 3rd or 4th level.</p><p></p><p>You can then in the second chapter start to broaden it out with national-scale events, eg the King sickens and there is turmoil at court. You would then have the option of moving the centre of action to a national court like King's Landing, possibly bringing in some new PCs. Intrigue and double-dealing can again cover a few levels, perhaps to 6th or 7th.</p><p></p><p>As things come to a head and the crisis deepens, the action broadens again in chapter three, perhaps to large-scale warfare, a civil war or invasion, with PCs as military commanders, trying to hold things together or create a new order. Some of these may be new characters, perhaps grizzled veterans, while others may be starting PCs from the first chapter. This phase can bring the PCs to 9th or 10th level and culminate in a resolution of the immediate crisis, one way or another, and set the stage for possible high level play in chapter four and above.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6072676, member: 463"] I would start with one campaign plot and one locale. Eg for a Game of Thrones style campaign you could start at a regional power centre like Winterfell with the 1st level PCs as young nobles, retainers etc. They initially deal with local events such as brigands, raiders, border clashes, wandering monsters, and local politics. Let the players get to know their PCs, gain XP and a few levels, maybe to ca 3rd or 4th level. You can then in the second chapter start to broaden it out with national-scale events, eg the King sickens and there is turmoil at court. You would then have the option of moving the centre of action to a national court like King's Landing, possibly bringing in some new PCs. Intrigue and double-dealing can again cover a few levels, perhaps to 6th or 7th. As things come to a head and the crisis deepens, the action broadens again in chapter three, perhaps to large-scale warfare, a civil war or invasion, with PCs as military commanders, trying to hold things together or create a new order. Some of these may be new characters, perhaps grizzled veterans, while others may be starting PCs from the first chapter. This phase can bring the PCs to 9th or 10th level and culminate in a resolution of the immediate crisis, one way or another, and set the stage for possible high level play in chapter four and above. [/QUOTE]
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