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<blockquote data-quote="A Powerful Necromanc" data-source="post: 4710158" data-attributes="member: 82840"><p>Yes, but I'd also like to avoid my players being able to surmise my altered stats on monsters (Since I only vaguely go by the MM, find them too be too feeble).</p><p></p><p>Fixes lots of problems, like players using out-of-character knowledge on monsters (since the party is all VERY experienced) as well as fixing perceived problems.</p><p></p><p>The idea of using action points (I know them from D20 modern, thought they worked out well there) is actually... workable.</p><p></p><p>Another thing I've tried is one "Dm's grace" per three levels. Which equates to something like... One would-be critical goes slightly awry, turns into a normal hit. Or, instead of dying due to this effect or another, the person is left in dire straits (dying, or at 1 con or what have you) instead.</p><p></p><p>There's still the chance of player mortality to show the danger of death (Which makes the adventure fun) without nonstop deaths occuring.</p><p></p><p>Also, what exactly makes those particular dice... special? Apart from the spiffy d3 and d5. (I have a total of eight complete sets, three on temporary loan)</p></blockquote><p></p>
[QUOTE="A Powerful Necromanc, post: 4710158, member: 82840"] Yes, but I'd also like to avoid my players being able to surmise my altered stats on monsters (Since I only vaguely go by the MM, find them too be too feeble). Fixes lots of problems, like players using out-of-character knowledge on monsters (since the party is all VERY experienced) as well as fixing perceived problems. The idea of using action points (I know them from D20 modern, thought they worked out well there) is actually... workable. Another thing I've tried is one "Dm's grace" per three levels. Which equates to something like... One would-be critical goes slightly awry, turns into a normal hit. Or, instead of dying due to this effect or another, the person is left in dire straits (dying, or at 1 con or what have you) instead. There's still the chance of player mortality to show the danger of death (Which makes the adventure fun) without nonstop deaths occuring. Also, what exactly makes those particular dice... special? Apart from the spiffy d3 and d5. (I have a total of eight complete sets, three on temporary loan) [/QUOTE]
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