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Needing Renaissance era Adventure Ideas
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<blockquote data-quote="Vrecknidj" data-source="post: 1568922" data-attributes="member: 7301"><p>Jonathan,</p><p></p><p>What role will arcane magic and divine magic have in this campaign? What about churches generally (i.e. it's basically impossible to understand the Renaissance Era in real life without understanding the influences of thinkers from Augustine to Aquinas to Luther)?</p><p></p><p>A friend of mine runs a campaign set in a modified real world around 1100 AD. In this campaign, Rome never completely fell, Britain never became too influenced by Rome (however, the Normans still succeeded there), Egypt developed strong powers in necromancy, and the Black Forest really was filled with elves and dragons and goblins.</p><p></p><p>Currently, in his campaign, the King of England is against arcane magic so his lords and other nobles have to figure out where their loyalties are. The elves that live on the island don't really respect human borders (much the way animals don't really respect human borders in the real world), but still have to deal with them anyway. So, there's lots to do, plenty of adventures, etc., even though there's more than enough of the sort of boring drudgery that made up a normal person's life back then.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1568922, member: 7301"] Jonathan, What role will arcane magic and divine magic have in this campaign? What about churches generally (i.e. it's basically impossible to understand the Renaissance Era in real life without understanding the influences of thinkers from Augustine to Aquinas to Luther)? A friend of mine runs a campaign set in a modified real world around 1100 AD. In this campaign, Rome never completely fell, Britain never became too influenced by Rome (however, the Normans still succeeded there), Egypt developed strong powers in necromancy, and the Black Forest really was filled with elves and dragons and goblins. Currently, in his campaign, the King of England is against arcane magic so his lords and other nobles have to figure out where their loyalties are. The elves that live on the island don't really respect human borders (much the way animals don't really respect human borders in the real world), but still have to deal with them anyway. So, there's lots to do, plenty of adventures, etc., even though there's more than enough of the sort of boring drudgery that made up a normal person's life back then. Dave [/QUOTE]
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