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Needing Renaissance era Adventure Ideas
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<blockquote data-quote="Caspian Marqine" data-source="post: 1569179" data-attributes="member: 19043"><p>Hmm, ok, my ideas so far:</p><p></p><p>Basing some ideas off Dungeon Damage's take on things with hints of Shadowrun and what not. Clerical and Arcane magic exist, to what strength I'm not really sure yet, the Church for the most part tries to regulate ALL magic, with opposition to how its conducted and its other practices leading to the reformation by Martin Luther.</p><p></p><p>Amusingly I thought a funny thing to do is have him be an Elf masquerading around as a human, and in a previous incarnation having his name being Jan Huss (leader of the Hussite Revolution some years earlier). Luther was accused of being a Hussite alot during the early bits so I figure that'd be a nice turnaround.</p><p></p><p>I have the Sorcerer's Crusade, but no supplements for it, thanks I had forgotten that was set in the same era.</p><p></p><p>My initial idea was have them around Naples in 1494 and somehow get involved in the death of King Ferrante which causes the French invasion of Italy. I guess I could move the Reformation timeline forwards too, cause I was thinking doing some stuff with that would be cool.</p><p></p><p>Rule wise I was thinking of going with a Vitality point system, and maybe in the spirit of the high fantasy bit, some kind of hero point system.</p><p></p><p>Also, wanting to dumb down the cleric somewhat and introduce a more "priestly" cleric, along the lines of the intellectual one presented in Unearthed Arcana but more capable of being the party voice, etc.</p><p></p><p></p><p></p><p>Jonathan</p></blockquote><p></p>
[QUOTE="Caspian Marqine, post: 1569179, member: 19043"] Hmm, ok, my ideas so far: Basing some ideas off Dungeon Damage's take on things with hints of Shadowrun and what not. Clerical and Arcane magic exist, to what strength I'm not really sure yet, the Church for the most part tries to regulate ALL magic, with opposition to how its conducted and its other practices leading to the reformation by Martin Luther. Amusingly I thought a funny thing to do is have him be an Elf masquerading around as a human, and in a previous incarnation having his name being Jan Huss (leader of the Hussite Revolution some years earlier). Luther was accused of being a Hussite alot during the early bits so I figure that'd be a nice turnaround. I have the Sorcerer's Crusade, but no supplements for it, thanks I had forgotten that was set in the same era. My initial idea was have them around Naples in 1494 and somehow get involved in the death of King Ferrante which causes the French invasion of Italy. I guess I could move the Reformation timeline forwards too, cause I was thinking doing some stuff with that would be cool. Rule wise I was thinking of going with a Vitality point system, and maybe in the spirit of the high fantasy bit, some kind of hero point system. Also, wanting to dumb down the cleric somewhat and introduce a more "priestly" cleric, along the lines of the intellectual one presented in Unearthed Arcana but more capable of being the party voice, etc. Jonathan [/QUOTE]
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