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<blockquote data-quote="KDLadage" data-source="post: 1060456" data-attributes="member: 88"><p>Agreed on the Fort Save. But see below.</p><p></p><p>And here is my problem with the Threshold rule... How difficult would it have been to simply have the Threashold rule written consistantly such that the deadliness of any given campaign can be set like a dial on a piece of machinery? Seems like the sort of thing that should have been in the DMG under the heading of running campaigns; in d20 Modern also! After all, D&D and d20 Modern are _not_ supposed to be setting specific -- so making this a flexible setting seems like the obvious choice.</p><p></p><p>Why not? Why wouldn;t you want to do this in such a way that the players of any game simply need to be told where the dials for a given campaign are set?</p><p></p><p>The examples here make sense -- simply note that Rapid Shot is a feat for "archaic" weapons, the others are for modern firearms. It is things like JUMP that stand out as just plain odd...</p><p></p><p>And that is the odd thing about it. D&D does not have a classicle fantasy backround in mind. This has been debated to death on a lot of boards and such (not just here). D&D feels like D&D -- it does not have a feel like classic fantasy literature or even modern fantasy literature. It feels like itself and that is about it.</p><p></p><p>Same here. Same reasons. I have a long history with GURPS.</p><p></p><p>For a setting specific set of rules I agree. For the core rules, I would rather the changes be meaningful -- and the stabalization rules does not seem meaningful to me.</p><p></p><p>Nope. We are writing rules for a setting -- and when we write them, we are providing the rules for using the core, standard rules, at the same time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Necessary as in "must have?" Probably not. But it makes for the feel I was looking for, so in a setting book, that is an acceptable variation, I would say. Like I said of Star Wars -- Star Wars is not a core (i.e.: baseline and generic) set of rules, it is Star Wars and the rules should reflect Star Wars. But d20 Modern is not, for example, Urban Arcana. It is a Modern Roleplaying Rules Set. Now, if Urban Arcana (or Spycraft, or what have you) wants to set some dials a specific way, then that is fine.</p><p></p><p>And the events of our Friday game this last week panned that theory out...</p><p></p><p>Sure. I do not mind variation. I just want it to be more flexible and obvious I suppose...</p></blockquote><p></p>
[QUOTE="KDLadage, post: 1060456, member: 88"] Agreed on the Fort Save. But see below. And here is my problem with the Threshold rule... How difficult would it have been to simply have the Threashold rule written consistantly such that the deadliness of any given campaign can be set like a dial on a piece of machinery? Seems like the sort of thing that should have been in the DMG under the heading of running campaigns; in d20 Modern also! After all, D&D and d20 Modern are _not_ supposed to be setting specific -- so making this a flexible setting seems like the obvious choice. Why not? Why wouldn;t you want to do this in such a way that the players of any game simply need to be told where the dials for a given campaign are set? The examples here make sense -- simply note that Rapid Shot is a feat for "archaic" weapons, the others are for modern firearms. It is things like JUMP that stand out as just plain odd... And that is the odd thing about it. D&D does not have a classicle fantasy backround in mind. This has been debated to death on a lot of boards and such (not just here). D&D feels like D&D -- it does not have a feel like classic fantasy literature or even modern fantasy literature. It feels like itself and that is about it. Same here. Same reasons. I have a long history with GURPS. For a setting specific set of rules I agree. For the core rules, I would rather the changes be meaningful -- and the stabalization rules does not seem meaningful to me. Nope. We are writing rules for a setting -- and when we write them, we are providing the rules for using the core, standard rules, at the same time. ;) Necessary as in "must have?" Probably not. But it makes for the feel I was looking for, so in a setting book, that is an acceptable variation, I would say. Like I said of Star Wars -- Star Wars is not a core (i.e.: baseline and generic) set of rules, it is Star Wars and the rules should reflect Star Wars. But d20 Modern is not, for example, Urban Arcana. It is a Modern Roleplaying Rules Set. Now, if Urban Arcana (or Spycraft, or what have you) wants to set some dials a specific way, then that is fine. And the events of our Friday game this last week panned that theory out... Sure. I do not mind variation. I just want it to be more flexible and obvious I suppose... [/QUOTE]
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