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<blockquote data-quote="KDLadage" data-source="post: 1062129" data-attributes="member: 88"><p>All comments below should be read to include IMHO, YMMV, etc...</p><p></p><p>I am beginning to feel like a broken record, but... you can make the rules fit the genre by writing the rule such that it can be "dialed into" the desired degree of realism-and/or-cinema. Now, to take your examples:</p><p></p><p>So we have a DC 10 Fort save to recover. Good.</p><p></p><p>Why? Star Wars is a setting. d20 Modern is not a setting, it is a genre-RPG kit, and as such should be able to be tailored to the feel that the DM wishes to use. Besides, if this is the case, why is the DC save HARDER here than in Star Wars?</p><p></p><p>And here we have a flat chance? If you feel that recovery should be easier to come by, lower the DC of the save; if, on the other hand, you feel that recovery should be harder to come by, raise the DC of the save. But having a mechanic that differs completely -- especially in light of the fact that you do have a saving throw mechanic, seems needless.</p><p></p><p>Now, when you had d20 (SRD v3.0), and no other games, this was an oversight that made sense. Once d20 Modern shifted -- which it was shifted in light of the knowledge gained since SRD v3.0 was released -- then a new edition of the D&D rules should have incorporated it. As an option, if nothing else.</p><p></p><p>Now this just seems silly (not you, the idea that it would be left out so as to not confuse people). Consider that if you list a set of rules as optional, people see them and can chose. If you list a bunch of rules as the standard, but they are not the same standard as the standard you were using in the other book that supposedly uses these same rules, then this is more confusing than if you had just listed the options.</p><p></p><p>And when it comes to D&D3.5, all they had to do was say that the Massive damage Rule was a "Threshold" and can be set by the Game Master to reflect the relative level of deadliness s/he wants in the game and this issue would disappear... but no...</p><p></p><p>I do not estimate the effect at all, and thus cannot estimate it. I base these observations on recent games I have had with players of varying levels of exposure to the d20 system.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 1062129, member: 88"] All comments below should be read to include IMHO, YMMV, etc... I am beginning to feel like a broken record, but... you can make the rules fit the genre by writing the rule such that it can be "dialed into" the desired degree of realism-and/or-cinema. Now, to take your examples: So we have a DC 10 Fort save to recover. Good. Why? Star Wars is a setting. d20 Modern is not a setting, it is a genre-RPG kit, and as such should be able to be tailored to the feel that the DM wishes to use. Besides, if this is the case, why is the DC save HARDER here than in Star Wars? And here we have a flat chance? If you feel that recovery should be easier to come by, lower the DC of the save; if, on the other hand, you feel that recovery should be harder to come by, raise the DC of the save. But having a mechanic that differs completely -- especially in light of the fact that you do have a saving throw mechanic, seems needless. Now, when you had d20 (SRD v3.0), and no other games, this was an oversight that made sense. Once d20 Modern shifted -- which it was shifted in light of the knowledge gained since SRD v3.0 was released -- then a new edition of the D&D rules should have incorporated it. As an option, if nothing else. Now this just seems silly (not you, the idea that it would be left out so as to not confuse people). Consider that if you list a set of rules as optional, people see them and can chose. If you list a bunch of rules as the standard, but they are not the same standard as the standard you were using in the other book that supposedly uses these same rules, then this is more confusing than if you had just listed the options. And when it comes to D&D3.5, all they had to do was say that the Massive damage Rule was a "Threshold" and can be set by the Game Master to reflect the relative level of deadliness s/he wants in the game and this issue would disappear... but no... I do not estimate the effect at all, and thus cannot estimate it. I base these observations on recent games I have had with players of varying levels of exposure to the d20 system. [/QUOTE]
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