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<blockquote data-quote="JPL" data-source="post: 1064133" data-attributes="member: 1964"><p>Well, the line between setting and genre is not a clear one, because many settings practically become genres unto themselves. You could say that Star Wars d20 is emulating a genre --- "cinematic space opera" --- but really it's trying to emulate the Star Wars movies.</p><p></p><p>I don't think d20 is supposed to mean "no new rules when you change games." It means that the basics, and even a whole lot of specific matters, are the same. Changes are there to emulate genre, to make the game more playable, or to account for other changes. Changes might also be there because the designers have come up with a better way of doing something --- Jump rules, or Knowledge skills, or the Endurance feat --- since the release of the earlier game.</p></blockquote><p></p>
[QUOTE="JPL, post: 1064133, member: 1964"] Well, the line between setting and genre is not a clear one, because many settings practically become genres unto themselves. You could say that Star Wars d20 is emulating a genre --- "cinematic space opera" --- but really it's trying to emulate the Star Wars movies. I don't think d20 is supposed to mean "no new rules when you change games." It means that the basics, and even a whole lot of specific matters, are the same. Changes are there to emulate genre, to make the game more playable, or to account for other changes. Changes might also be there because the designers have come up with a better way of doing something --- Jump rules, or Knowledge skills, or the Endurance feat --- since the release of the earlier game. [/QUOTE]
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