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<blockquote data-quote="Dice4Hire" data-source="post: 5422952" data-attributes="member: 55066"><p>Welcome to Enworld!!!</p><p></p><p>I played a lot of 3.5 and yes, the CR system and making encounters can be tough. </p><p></p><p>I had a few general rules, but there are a lot of different encounters. </p><p></p><p>I generally did not go too high above the party's level with CRs, usually only 2-3, sometimes a bit more (at higher level you have more leeway). I also tried not to have too many creatures, usually only 2 or so per character. If some of them were very weak, then the numbers could be added to.</p><p></p><p>But really what it is is eyeballing the encounter and knowing your player's abilities and capabilities. What is your party good at dealing with? </p><p></p><p>If you have a lot of fighters with high armor, then more weaker creatures are a lot of fun, like humanoids.</p><p></p><p>If mages and ranged guys, then put in more fliers or monsters that move a lot. </p><p></p><p>Individual monsters are the hardest for me in 3.5. They usually only get one attack a round, so a party of 5-6 characters can really stomp them quickly. Individual bosses need either terrain or other monsters to keep the PCs from focussing on them too easily. </p><p></p><p>Reading this all again, it sounds very vague. The quickest advice I have is to make your earlier combats 2-3 waves. If the party does not so well or too easily, send in another wave. If the combat is going well or easily debate sending in a further wave. That should halp you learn while not TPKing your players</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5422952, member: 55066"] Welcome to Enworld!!! I played a lot of 3.5 and yes, the CR system and making encounters can be tough. I had a few general rules, but there are a lot of different encounters. I generally did not go too high above the party's level with CRs, usually only 2-3, sometimes a bit more (at higher level you have more leeway). I also tried not to have too many creatures, usually only 2 or so per character. If some of them were very weak, then the numbers could be added to. But really what it is is eyeballing the encounter and knowing your player's abilities and capabilities. What is your party good at dealing with? If you have a lot of fighters with high armor, then more weaker creatures are a lot of fun, like humanoids. If mages and ranged guys, then put in more fliers or monsters that move a lot. Individual monsters are the hardest for me in 3.5. They usually only get one attack a round, so a party of 5-6 characters can really stomp them quickly. Individual bosses need either terrain or other monsters to keep the PCs from focussing on them too easily. Reading this all again, it sounds very vague. The quickest advice I have is to make your earlier combats 2-3 waves. If the party does not so well or too easily, send in another wave. If the combat is going well or easily debate sending in a further wave. That should halp you learn while not TPKing your players [/QUOTE]
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